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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor.ShaderGraph.Drawing.Controls;
- using UnityEngine;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- [Title("Input", "Gradient", "Gradient")]
- class GradientNode : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
- {
- [SerializeField]
- private float m_Value;
- public const int OutputSlotId = 0;
- private const string kOutputSlotName = "Out";
- public GradientNode()
- {
- name = "Gradient";
- UpdateNodeAfterDeserialization();
- }
- string GetFunctionName()
- {
- return string.Format("Unity_{0}", GetVariableNameForNode());
- }
- Gradient m_Gradient = new Gradient();
- [SerializeField]
- Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), };
- [SerializeField]
- Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) };
- [SerializeField]
- int m_SerializableMode = 0;
- [GradientControl("")]
- public Gradient gradient
- {
- get
- {
- if (m_SerializableAlphaKeys != null && m_SerializableColorKeys != null)
- {
- m_Gradient = new Gradient();
- var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray();
- var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray();
- m_SerializableAlphaKeys = null;
- m_SerializableColorKeys = null;
- m_Gradient.SetKeys(colorKeys, alphaKeys);
- m_Gradient.mode = (GradientMode)m_SerializableMode;
- }
- return m_Gradient;
- }
- set
- {
- var scope = ModificationScope.Nothing;
- if (!GradientUtil.CheckEquivalency(gradient, value))
- scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope;
- if (scope > ModificationScope.Nothing)
- {
- var newColorKeys = value.colorKeys;
- var newAlphaKeys = value.alphaKeys;
- m_Gradient.SetKeys(newColorKeys, newAlphaKeys);
- m_Gradient.mode = value.mode;
- Dirty(ModificationScope.Node);
- }
- }
- }
- public override void OnBeforeSerialize()
- {
- base.OnBeforeSerialize();
- if (m_Gradient != null)
- {
- m_SerializableColorKeys = m_Gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray();
- m_SerializableAlphaKeys = m_Gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray();
- m_SerializableMode = (int)m_Gradient.mode;
- }
- }
- public override bool hasPreview { get { return false; } }
- public sealed override void UpdateNodeAfterDeserialization()
- {
- AddSlot(new GradientMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output));
- RemoveSlotsNameNotMatching(new[] { OutputSlotId });
- }
- public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
- {
- if (generationMode.IsPreview())
- {
- sb.AppendLine("Gradient {0} = {1};", GetVariableNameForSlot(outputSlotId), GradientUtil.GetGradientForPreview(GetVariableNameForNode()));
- }
- else
- {
- sb.AppendLine("Gradient {0} = {1}", GetVariableNameForSlot(outputSlotId), GradientUtil.GetGradientValue(gradient, ";"));
- }
- }
- public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
- {
- base.CollectPreviewMaterialProperties(properties);
- properties.Add(new PreviewProperty(PropertyType.Gradient)
- {
- name = GetVariableNameForNode(),
- gradientValue = gradient
- });
- }
- public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
- {
- if(!generationMode.IsPreview())
- return;
- base.CollectShaderProperties(properties, generationMode);
- GradientUtil.GetGradientPropertiesForPreview(properties, GetVariableNameForNode(), gradient);
- }
- public AbstractShaderProperty AsShaderProperty()
- {
- return new GradientShaderProperty { value = gradient };
- }
- public int outputSlotId { get { return OutputSlotId; } }
- }
- }
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