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shadercompiler-UnityShaderCompiler.exe6.log 1.5 KB

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  1. Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
  2. Cmd: initializeCompiler
  3. Cmd: initializeCompiler
  4. Cmd: initializeCompiler
  5. Cmd: compileSnippet
  6. api=4 type=1 insize=2364 outsize=6194 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
  7. Cmd: compileSnippet
  8. api=4 type=0 insize=2364 outsize=1762 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
  9. Cmd: compileSnippet
  10. api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1