SteamVR_Input_Editor.csproj 48 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <LangVersion>latest</LangVersion>
  5. <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
  6. <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
  7. <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
  8. </PropertyGroup>
  9. <PropertyGroup>
  10. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  11. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  12. <ProductVersion>10.0.20506</ProductVersion>
  13. <SchemaVersion>2.0</SchemaVersion>
  14. <RootNamespace></RootNamespace>
  15. <ProjectGuid>{6b2d1554-301e-086a-b2f2-6a642758de58}</ProjectGuid>
  16. <OutputType>Library</OutputType>
  17. <AppDesignerFolder>Properties</AppDesignerFolder>
  18. <AssemblyName>SteamVR_Input_Editor</AssemblyName>
  19. <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
  20. <FileAlignment>512</FileAlignment>
  21. <BaseDirectory>.</BaseDirectory>
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  24. <DebugSymbols>true</DebugSymbols>
  25. <DebugType>full</DebugType>
  26. <Optimize>false</Optimize>
  27. <OutputPath>Temp\bin\Debug\</OutputPath>
  28. <DefineConstants>DEBUG;TRACE;UNITY_2020_1_12;UNITY_2020_1;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
  29. <ErrorReport>prompt</ErrorReport>
  30. <WarningLevel>4</WarningLevel>
  31. <NoWarn>0169</NoWarn>
  32. <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
  33. <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  36. <DebugType>pdbonly</DebugType>
  37. <Optimize>true</Optimize>
  38. <OutputPath>Temp\bin\Release\</OutputPath>
  39. <ErrorReport>prompt</ErrorReport>
  40. <WarningLevel>4</WarningLevel>
  41. <NoWarn>0169</NoWarn>
  42. <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
  43. <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
  44. </PropertyGroup>
  45. <PropertyGroup>
  46. <NoConfig>true</NoConfig>
  47. <NoStdLib>true</NoStdLib>
  48. <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
  49. <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
  50. <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
  51. </PropertyGroup>
  52. <ItemGroup>
  53. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_ActionSetPropertyEditor.cs" />
  54. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_In_PropertyEditor.cs" />
  55. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_GenericPropertyEditor.cs" />
  56. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_EditorWindow.cs" />
  57. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Out_PropertyEditor.cs" />
  58. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_ActionManifest_Manager.cs" />
  59. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Vector3_PropertyEditor.cs" />
  60. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_PropertyEditor.cs" />
  61. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Boolean_PropertyEditor.cs" />
  62. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Skeleton_PoserEditor.cs" />
  63. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_CopyExampleInputFiles.cs" />
  64. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Vibration_PropertyEditor.cs" />
  65. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_LiveWindow.cs" />
  66. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Vector2_PropertyEditor.cs" />
  67. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Single_PropertyEditor.cs" />
  68. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Skeleton_PropertyEditor.cs" />
  69. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Generator.cs" />
  70. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Action_Pose_PropertyEditor.cs" />
  71. <Compile Include="Assets\SteamVR\Input\Editor\SteamVR_Input_PostProcessBuild.cs" />
  72. <None Include="Assets\SteamVR\Input\Editor\SteamVR_Input_Editor.asmdef" />
  73. <Reference Include="Unity.XR.OpenVR">
  74. <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  75. </Reference>
  76. <Reference Include="UnityEditor.UI">
  77. <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  78. </Reference>
  79. <Reference Include="UnityEngine.UI">
  80. <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  81. </Reference>
  82. <Reference Include="UnityEditor.TestRunner">
  83. <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  84. </Reference>
  85. <Reference Include="UnityEngine.TestRunner">
  86. <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  87. </Reference>
  88. <Reference Include="UnityEngine">
  89. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  90. </Reference>
  91. <Reference Include="UnityEngine.AIModule">
  92. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  93. </Reference>
  94. <Reference Include="UnityEngine.ARModule">
  95. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  96. </Reference>
  97. <Reference Include="UnityEngine.AccessibilityModule">
  98. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  99. </Reference>
  100. <Reference Include="UnityEngine.AndroidJNIModule">
  101. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  102. </Reference>
  103. <Reference Include="UnityEngine.AnimationModule">
  104. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  105. </Reference>
  106. <Reference Include="UnityEngine.AssetBundleModule">
  107. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  108. </Reference>
  109. <Reference Include="UnityEngine.AudioModule">
  110. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  111. </Reference>
  112. <Reference Include="UnityEngine.ClothModule">
  113. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  114. </Reference>
  115. <Reference Include="UnityEngine.ClusterInputModule">
  116. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  117. </Reference>
  118. <Reference Include="UnityEngine.ClusterRendererModule">
  119. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  120. </Reference>
  121. <Reference Include="UnityEngine.CoreModule">
  122. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  123. </Reference>
  124. <Reference Include="UnityEngine.CrashReportingModule">
  125. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  126. </Reference>
  127. <Reference Include="UnityEngine.DSPGraphModule">
  128. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  129. </Reference>
  130. <Reference Include="UnityEngine.DirectorModule">
  131. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  132. </Reference>
  133. <Reference Include="UnityEngine.GameCenterModule">
  134. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  135. </Reference>
  136. <Reference Include="UnityEngine.GridModule">
  137. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  138. </Reference>
  139. <Reference Include="UnityEngine.HotReloadModule">
  140. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  141. </Reference>
  142. <Reference Include="UnityEngine.IMGUIModule">
  143. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
  144. </Reference>
  145. <Reference Include="UnityEngine.ImageConversionModule">
  146. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  147. </Reference>
  148. <Reference Include="UnityEngine.InputModule">
  149. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
  150. </Reference>
  151. <Reference Include="UnityEngine.InputLegacyModule">
  152. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
  153. </Reference>
  154. <Reference Include="UnityEngine.JSONSerializeModule">
  155. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
  156. </Reference>
  157. <Reference Include="UnityEngine.LocalizationModule">
  158. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
  159. </Reference>
  160. <Reference Include="UnityEngine.ParticleSystemModule">
  161. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
  162. </Reference>
  163. <Reference Include="UnityEngine.PerformanceReportingModule">
  164. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
  165. </Reference>
  166. <Reference Include="UnityEngine.PhysicsModule">
  167. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
  168. </Reference>
  169. <Reference Include="UnityEngine.Physics2DModule">
  170. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
  171. </Reference>
  172. <Reference Include="UnityEngine.ProfilerModule">
  173. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
  174. </Reference>
  175. <Reference Include="UnityEngine.ScreenCaptureModule">
  176. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
  177. </Reference>
  178. <Reference Include="UnityEngine.SharedInternalsModule">
  179. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
  180. </Reference>
  181. <Reference Include="UnityEngine.SpriteMaskModule">
  182. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
  183. </Reference>
  184. <Reference Include="UnityEngine.SpriteShapeModule">
  185. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
  186. </Reference>
  187. <Reference Include="UnityEngine.StreamingModule">
  188. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
  189. </Reference>
  190. <Reference Include="UnityEngine.SubstanceModule">
  191. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
  192. </Reference>
  193. <Reference Include="UnityEngine.SubsystemsModule">
  194. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
  195. </Reference>
  196. <Reference Include="UnityEngine.TLSModule">
  197. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
  198. </Reference>
  199. <Reference Include="UnityEngine.TerrainModule">
  200. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
  201. </Reference>
  202. <Reference Include="UnityEngine.TerrainPhysicsModule">
  203. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
  204. </Reference>
  205. <Reference Include="UnityEngine.TextCoreModule">
  206. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
  207. </Reference>
  208. <Reference Include="UnityEngine.TextRenderingModule">
  209. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
  210. </Reference>
  211. <Reference Include="UnityEngine.TilemapModule">
  212. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
  213. </Reference>
  214. <Reference Include="UnityEngine.UIModule">
  215. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
  216. </Reference>
  217. <Reference Include="UnityEngine.UIElementsModule">
  218. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
  219. </Reference>
  220. <Reference Include="UnityEngine.UIElementsNativeModule">
  221. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
  222. </Reference>
  223. <Reference Include="UnityEngine.UNETModule">
  224. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
  225. </Reference>
  226. <Reference Include="UnityEngine.UmbraModule">
  227. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
  228. </Reference>
  229. <Reference Include="UnityEngine.UnityAnalyticsModule">
  230. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
  231. </Reference>
  232. <Reference Include="UnityEngine.UnityConnectModule">
  233. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
  234. </Reference>
  235. <Reference Include="UnityEngine.UnityTestProtocolModule">
  236. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
  237. </Reference>
  238. <Reference Include="UnityEngine.UnityWebRequestModule">
  239. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
  240. </Reference>
  241. <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
  242. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
  243. </Reference>
  244. <Reference Include="UnityEngine.UnityWebRequestAudioModule">
  245. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
  246. </Reference>
  247. <Reference Include="UnityEngine.UnityWebRequestTextureModule">
  248. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
  249. </Reference>
  250. <Reference Include="UnityEngine.UnityWebRequestWWWModule">
  251. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
  252. </Reference>
  253. <Reference Include="UnityEngine.VFXModule">
  254. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
  255. </Reference>
  256. <Reference Include="UnityEngine.VRModule">
  257. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
  258. </Reference>
  259. <Reference Include="UnityEngine.VehiclesModule">
  260. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
  261. </Reference>
  262. <Reference Include="UnityEngine.VideoModule">
  263. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
  264. </Reference>
  265. <Reference Include="UnityEngine.VirtualTexturingModule">
  266. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
  267. </Reference>
  268. <Reference Include="UnityEngine.WindModule">
  269. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
  270. </Reference>
  271. <Reference Include="UnityEngine.XRModule">
  272. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
  273. </Reference>
  274. <Reference Include="UnityEditor">
  275. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
  276. </Reference>
  277. <Reference Include="UnityEditor.Graphs">
  278. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
  279. </Reference>
  280. <Reference Include="UnityEditor.WindowsStandalone.Extensions">
  281. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
  282. </Reference>
  283. <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
  284. <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
  285. </Reference>
  286. <Reference Include="DotNetZip">
  287. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/NuGet/Editor/DotNetZip.dll</HintPath>
  288. </Reference>
  289. <Reference Include="NugetForUnity">
  290. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/NuGet/Editor/NugetForUnity.dll</HintPath>
  291. </Reference>
  292. <Reference Include="Common.Logging">
  293. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/Common.Logging.3.4.1/lib/net40/Common.Logging.dll</HintPath>
  294. </Reference>
  295. <Reference Include="Common.Logging.Core">
  296. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/Common.Logging.Core.3.4.1/lib/net40/Common.Logging.Core.dll</HintPath>
  297. </Reference>
  298. <Reference Include="System.Net.IPNetwork">
  299. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/IPNetwork2.2.1.2/lib/net46/System.Net.IPNetwork.dll</HintPath>
  300. </Reference>
  301. <Reference Include="Makaretu.Dns">
  302. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/Makaretu.Dns.2.0.1/lib/net45/Makaretu.Dns.dll</HintPath>
  303. </Reference>
  304. <Reference Include="Makaretu.Dns.Multicast">
  305. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/Makaretu.Dns.Multicast.0.27.0/lib/net461/Makaretu.Dns.Multicast.dll</HintPath>
  306. </Reference>
  307. <Reference Include="MQTTnet">
  308. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/MQTTnet.3.0.13/lib/net461/MQTTnet.dll</HintPath>
  309. </Reference>
  310. <Reference Include="SimpleBase">
  311. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/SimpleBase.1.3.1/lib/net45/SimpleBase.dll</HintPath>
  312. </Reference>
  313. <Reference Include="System.Net.Security">
  314. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Net.Security.4.3.2/lib/net46/System.Net.Security.dll</HintPath>
  315. </Reference>
  316. <Reference Include="System.Net.WebSockets">
  317. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Net.WebSockets.4.3.0/lib/net46/System.Net.WebSockets.dll</HintPath>
  318. </Reference>
  319. <Reference Include="System.Net.WebSockets.Client">
  320. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Net.WebSockets.Client.4.3.2/lib/net46/System.Net.WebSockets.Client.dll</HintPath>
  321. </Reference>
  322. <Reference Include="System.Security.Cryptography.Algorithms">
  323. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Security.Cryptography.Algorithms.4.3.0/lib/net461/System.Security.Cryptography.Algorithms.dll</HintPath>
  324. </Reference>
  325. <Reference Include="System.Security.Cryptography.Encoding">
  326. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Security.Cryptography.Encoding.4.3.0/lib/net46/System.Security.Cryptography.Encoding.dll</HintPath>
  327. </Reference>
  328. <Reference Include="System.Security.Cryptography.Primitives">
  329. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Security.Cryptography.Primitives.4.3.0/lib/net46/System.Security.Cryptography.Primitives.dll</HintPath>
  330. </Reference>
  331. <Reference Include="System.Security.Cryptography.X509Certificates">
  332. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/Packages/System.Security.Cryptography.X509Certificates.4.3.0/lib/net461/System.Security.Cryptography.X509Certificates.dll</HintPath>
  333. </Reference>
  334. <Reference Include="Valve.Newtonsoft.Json">
  335. <HintPath>C:/Users/student/Desktop/VRCyling/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll</HintPath>
  336. </Reference>
  337. <Reference Include="ICSharpCode.NRefactory">
  338. <HintPath>C:/Users/student/Desktop/VRCyling/Library/PackageCache/com.unity.render-pipelines.core@8.2.0/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
  339. </Reference>
  340. <Reference Include="nunit.framework">
  341. <HintPath>C:/Users/student/Desktop/VRCyling/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
  342. </Reference>
  343. <Reference Include="mscorlib">
  344. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
  345. </Reference>
  346. <Reference Include="System">
  347. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
  348. </Reference>
  349. <Reference Include="System.Core">
  350. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
  351. </Reference>
  352. <Reference Include="System.Runtime.Serialization">
  353. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
  354. </Reference>
  355. <Reference Include="System.Xml">
  356. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
  357. </Reference>
  358. <Reference Include="System.Xml.Linq">
  359. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
  360. </Reference>
  361. <Reference Include="System.Numerics">
  362. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
  363. </Reference>
  364. <Reference Include="System.Numerics.Vectors">
  365. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
  366. </Reference>
  367. <Reference Include="System.Net.Http">
  368. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
  369. </Reference>
  370. <Reference Include="Microsoft.CSharp">
  371. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
  372. </Reference>
  373. <Reference Include="System.Data">
  374. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
  375. </Reference>
  376. <Reference Include="Microsoft.Win32.Primitives">
  377. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
  378. </Reference>
  379. <Reference Include="netstandard">
  380. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
  381. </Reference>
  382. <Reference Include="System.AppContext">
  383. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
  384. </Reference>
  385. <Reference Include="System.Collections.Concurrent">
  386. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
  387. </Reference>
  388. <Reference Include="System.Collections">
  389. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
  390. </Reference>
  391. <Reference Include="System.Collections.NonGeneric">
  392. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
  393. </Reference>
  394. <Reference Include="System.Collections.Specialized">
  395. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
  396. </Reference>
  397. <Reference Include="System.ComponentModel.Annotations">
  398. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
  399. </Reference>
  400. <Reference Include="System.ComponentModel">
  401. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
  402. </Reference>
  403. <Reference Include="System.ComponentModel.EventBasedAsync">
  404. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
  405. </Reference>
  406. <Reference Include="System.ComponentModel.Primitives">
  407. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
  408. </Reference>
  409. <Reference Include="System.ComponentModel.TypeConverter">
  410. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
  411. </Reference>
  412. <Reference Include="System.Console">
  413. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
  414. </Reference>
  415. <Reference Include="System.Data.Common">
  416. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
  417. </Reference>
  418. <Reference Include="System.Diagnostics.Contracts">
  419. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
  420. </Reference>
  421. <Reference Include="System.Diagnostics.Debug">
  422. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
  423. </Reference>
  424. <Reference Include="System.Diagnostics.FileVersionInfo">
  425. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
  426. </Reference>
  427. <Reference Include="System.Diagnostics.Process">
  428. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
  429. </Reference>
  430. <Reference Include="System.Diagnostics.StackTrace">
  431. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
  432. </Reference>
  433. <Reference Include="System.Diagnostics.TextWriterTraceListener">
  434. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
  435. </Reference>
  436. <Reference Include="System.Diagnostics.Tools">
  437. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
  438. </Reference>
  439. <Reference Include="System.Diagnostics.TraceSource">
  440. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
  441. </Reference>
  442. <Reference Include="System.Drawing.Primitives">
  443. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
  444. </Reference>
  445. <Reference Include="System.Dynamic.Runtime">
  446. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
  447. </Reference>
  448. <Reference Include="System.Globalization.Calendars">
  449. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
  450. </Reference>
  451. <Reference Include="System.Globalization">
  452. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
  453. </Reference>
  454. <Reference Include="System.Globalization.Extensions">
  455. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
  456. </Reference>
  457. <Reference Include="System.IO.Compression.ZipFile">
  458. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
  459. </Reference>
  460. <Reference Include="System.IO">
  461. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
  462. </Reference>
  463. <Reference Include="System.IO.FileSystem">
  464. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
  465. </Reference>
  466. <Reference Include="System.IO.FileSystem.DriveInfo">
  467. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
  468. </Reference>
  469. <Reference Include="System.IO.FileSystem.Primitives">
  470. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
  471. </Reference>
  472. <Reference Include="System.IO.FileSystem.Watcher">
  473. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
  474. </Reference>
  475. <Reference Include="System.IO.IsolatedStorage">
  476. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
  477. </Reference>
  478. <Reference Include="System.IO.MemoryMappedFiles">
  479. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
  480. </Reference>
  481. <Reference Include="System.IO.Pipes">
  482. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
  483. </Reference>
  484. <Reference Include="System.IO.UnmanagedMemoryStream">
  485. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
  486. </Reference>
  487. <Reference Include="System.Linq">
  488. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
  489. </Reference>
  490. <Reference Include="System.Linq.Expressions">
  491. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
  492. </Reference>
  493. <Reference Include="System.Linq.Parallel">
  494. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
  495. </Reference>
  496. <Reference Include="System.Linq.Queryable">
  497. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
  498. </Reference>
  499. <Reference Include="System.Net.Http.Rtc">
  500. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
  501. </Reference>
  502. <Reference Include="System.Net.NameResolution">
  503. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
  504. </Reference>
  505. <Reference Include="System.Net.NetworkInformation">
  506. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
  507. </Reference>
  508. <Reference Include="System.Net.Ping">
  509. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
  510. </Reference>
  511. <Reference Include="System.Net.Primitives">
  512. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
  513. </Reference>
  514. <Reference Include="System.Net.Requests">
  515. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
  516. </Reference>
  517. <Reference Include="System.Net.Security">
  518. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
  519. </Reference>
  520. <Reference Include="System.Net.Sockets">
  521. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
  522. </Reference>
  523. <Reference Include="System.Net.WebHeaderCollection">
  524. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
  525. </Reference>
  526. <Reference Include="System.Net.WebSockets.Client">
  527. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
  528. </Reference>
  529. <Reference Include="System.Net.WebSockets">
  530. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
  531. </Reference>
  532. <Reference Include="System.ObjectModel">
  533. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
  534. </Reference>
  535. <Reference Include="System.Reflection">
  536. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
  537. </Reference>
  538. <Reference Include="System.Reflection.Emit">
  539. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
  540. </Reference>
  541. <Reference Include="System.Reflection.Emit.ILGeneration">
  542. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
  543. </Reference>
  544. <Reference Include="System.Reflection.Emit.Lightweight">
  545. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
  546. </Reference>
  547. <Reference Include="System.Reflection.Extensions">
  548. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
  549. </Reference>
  550. <Reference Include="System.Reflection.Primitives">
  551. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
  552. </Reference>
  553. <Reference Include="System.Resources.Reader">
  554. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
  555. </Reference>
  556. <Reference Include="System.Resources.ResourceManager">
  557. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
  558. </Reference>
  559. <Reference Include="System.Resources.Writer">
  560. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
  561. </Reference>
  562. <Reference Include="System.Runtime.CompilerServices.VisualC">
  563. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
  564. </Reference>
  565. <Reference Include="System.Runtime">
  566. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
  567. </Reference>
  568. <Reference Include="System.Runtime.Extensions">
  569. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
  570. </Reference>
  571. <Reference Include="System.Runtime.Handles">
  572. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
  573. </Reference>
  574. <Reference Include="System.Runtime.InteropServices">
  575. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
  576. </Reference>
  577. <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
  578. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
  579. </Reference>
  580. <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
  581. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
  582. </Reference>
  583. <Reference Include="System.Runtime.Numerics">
  584. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
  585. </Reference>
  586. <Reference Include="System.Runtime.Serialization.Formatters">
  587. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
  588. </Reference>
  589. <Reference Include="System.Runtime.Serialization.Json">
  590. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
  591. </Reference>
  592. <Reference Include="System.Runtime.Serialization.Primitives">
  593. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
  594. </Reference>
  595. <Reference Include="System.Runtime.Serialization.Xml">
  596. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
  597. </Reference>
  598. <Reference Include="System.Security.Claims">
  599. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
  600. </Reference>
  601. <Reference Include="System.Security.Cryptography.Algorithms">
  602. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
  603. </Reference>
  604. <Reference Include="System.Security.Cryptography.Csp">
  605. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
  606. </Reference>
  607. <Reference Include="System.Security.Cryptography.Encoding">
  608. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
  609. </Reference>
  610. <Reference Include="System.Security.Cryptography.Primitives">
  611. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
  612. </Reference>
  613. <Reference Include="System.Security.Cryptography.X509Certificates">
  614. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
  615. </Reference>
  616. <Reference Include="System.Security.Principal">
  617. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
  618. </Reference>
  619. <Reference Include="System.Security.SecureString">
  620. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
  621. </Reference>
  622. <Reference Include="System.ServiceModel.Duplex">
  623. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
  624. </Reference>
  625. <Reference Include="System.ServiceModel.Http">
  626. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
  627. </Reference>
  628. <Reference Include="System.ServiceModel.NetTcp">
  629. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
  630. </Reference>
  631. <Reference Include="System.ServiceModel.Primitives">
  632. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
  633. </Reference>
  634. <Reference Include="System.ServiceModel.Security">
  635. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
  636. </Reference>
  637. <Reference Include="System.Text.Encoding">
  638. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
  639. </Reference>
  640. <Reference Include="System.Text.Encoding.Extensions">
  641. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
  642. </Reference>
  643. <Reference Include="System.Text.RegularExpressions">
  644. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
  645. </Reference>
  646. <Reference Include="System.Threading">
  647. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
  648. </Reference>
  649. <Reference Include="System.Threading.Overlapped">
  650. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
  651. </Reference>
  652. <Reference Include="System.Threading.Tasks">
  653. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
  654. </Reference>
  655. <Reference Include="System.Threading.Tasks.Parallel">
  656. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
  657. </Reference>
  658. <Reference Include="System.Threading.Thread">
  659. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
  660. </Reference>
  661. <Reference Include="System.Threading.ThreadPool">
  662. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
  663. </Reference>
  664. <Reference Include="System.Threading.Timer">
  665. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
  666. </Reference>
  667. <Reference Include="System.ValueTuple">
  668. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
  669. </Reference>
  670. <Reference Include="System.Xml.ReaderWriter">
  671. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
  672. </Reference>
  673. <Reference Include="System.Xml.XDocument">
  674. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
  675. </Reference>
  676. <Reference Include="System.Xml.XmlDocument">
  677. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
  678. </Reference>
  679. <Reference Include="System.Xml.XmlSerializer">
  680. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
  681. </Reference>
  682. <Reference Include="System.Xml.XPath">
  683. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
  684. </Reference>
  685. <Reference Include="System.Xml.XPath.XDocument">
  686. <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
  687. </Reference>
  688. </ItemGroup>
  689. <ItemGroup>
  690. <ProjectReference Include="SteamVR.csproj">
  691. <Project>{84332faa-c693-3963-7224-30befa100592}</Project>
  692. <Name>SteamVR</Name>
  693. </ProjectReference>
  694. </ItemGroup>
  695. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  696. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  697. Other similar extension points exist, see Microsoft.Common.targets.
  698. <Target Name="BeforeBuild">
  699. </Target>
  700. <Target Name="AfterBuild">
  701. </Target>
  702. -->
  703. </Project>