Helmet_Inner_Grey.mat 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Helmet_Inner_Grey
  11. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 1
  16. m_CustomRenderQueue: 2000
  17. stringTagMap:
  18. RenderType: Opaque
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _BaseMap:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _BumpMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _EmissionMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _MainTex:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _MetallicGlossMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _OcclusionMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _SpecGlossMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. m_Floats:
  52. - _AlphaClip: 0
  53. - _Blend: 0
  54. - _BumpScale: 1
  55. - _Cull: 0
  56. - _Cutoff: 0.5
  57. - _DstBlend: 0
  58. - _EnvironmentReflections: 1
  59. - _GlossMapScale: 0
  60. - _Glossiness: 0
  61. - _GlossyReflections: 0
  62. - _Metallic: 0
  63. - _OcclusionStrength: 1
  64. - _QueueOffset: 0
  65. - _ReceiveShadows: 1
  66. - _Smoothness: 0.115
  67. - _SmoothnessTextureChannel: 0
  68. - _SpecularHighlights: 1
  69. - _SrcBlend: 1
  70. - _Surface: 0
  71. - _WorkflowMode: 1
  72. - _ZWrite: 1
  73. m_Colors:
  74. - _BaseColor: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
  75. - _Color: {r: 1, g: 1, b: 1, a: 1}
  76. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  77. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  78. m_BuildTextureStacks: []
  79. --- !u!114 &5510290620971647630
  80. MonoBehaviour:
  81. m_ObjectHideFlags: 11
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 0}
  86. m_Enabled: 1
  87. m_EditorHideFlags: 0
  88. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  89. m_Name:
  90. m_EditorClassIdentifier:
  91. version: 2