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-
- using UnityEngine;
- using System.Collections;
- using System;
- using Valve.VR;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- namespace Valve.VR
- {
- [Serializable]
-
-
-
- public class SteamVR_Action_Boolean : SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>, ISteamVR_Action_Boolean, ISerializationCallbackReceiver
- {
- public delegate void StateDownHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource);
- public delegate void StateUpHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource);
- public delegate void StateHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource);
- public delegate void ActiveChangeHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool active);
- public delegate void ChangeHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState);
- public delegate void UpdateHandler(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState);
-
- public event ChangeHandler onChange
- { add { sourceMap[SteamVR_Input_Sources.Any].onChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onChange -= value; } }
-
- public event UpdateHandler onUpdate
- { add { sourceMap[SteamVR_Input_Sources.Any].onUpdate += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onUpdate -= value; } }
-
- public event StateHandler onState
- { add { sourceMap[SteamVR_Input_Sources.Any].onState += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onState -= value; } }
-
- public event StateDownHandler onStateDown
- { add { sourceMap[SteamVR_Input_Sources.Any].onStateDown += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onStateDown -= value; } }
-
- public event StateUpHandler onStateUp
- { add { sourceMap[SteamVR_Input_Sources.Any].onStateUp += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onStateUp -= value; } }
-
- public event ActiveChangeHandler onActiveChange
- { add { sourceMap[SteamVR_Input_Sources.Any].onActiveChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveChange -= value; } }
-
- public event ActiveChangeHandler onActiveBindingChange
- { add { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange -= value; } }
-
- public bool state { get { return sourceMap[SteamVR_Input_Sources.Any].state; } }
-
- public bool stateDown { get { return sourceMap[SteamVR_Input_Sources.Any].stateDown; } }
-
- public bool stateUp { get { return sourceMap[SteamVR_Input_Sources.Any].stateUp; } }
-
- public bool lastState { get { return sourceMap[SteamVR_Input_Sources.Any].lastState; } }
-
- public bool lastStateDown { get { return sourceMap[SteamVR_Input_Sources.Any].lastStateDown; } }
-
- public bool lastStateUp { get { return sourceMap[SteamVR_Input_Sources.Any].lastStateUp; } }
- public SteamVR_Action_Boolean() { }
-
-
- public bool GetStateDown(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].stateDown;
- }
-
-
- public bool GetStateUp(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].stateUp;
- }
-
-
- public bool GetState(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].state;
- }
-
-
- public bool GetLastStateDown(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].lastStateDown;
- }
-
-
- public bool GetLastStateUp(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].lastStateUp;
- }
-
-
- public bool GetLastState(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].lastState;
- }
-
-
-
-
- public void AddOnActiveChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveChange += functionToCall;
- }
-
-
-
-
- public void RemoveOnActiveChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveChange -= functionToStopCalling;
- }
-
-
-
- public void AddOnActiveBindingChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveBindingChange += functionToCall;
- }
-
-
-
- public void RemoveOnActiveBindingChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveBindingChange -= functionToStopCalling;
- }
-
-
-
- public void AddOnChangeListener(ChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onChange += functionToCall;
- }
-
-
-
- public void RemoveOnChangeListener(ChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onChange -= functionToStopCalling;
- }
-
-
-
- public void AddOnUpdateListener(UpdateHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onUpdate += functionToCall;
- }
-
-
-
- public void RemoveOnUpdateListener(UpdateHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onUpdate -= functionToStopCalling;
- }
-
-
-
- public void AddOnStateDownListener(StateDownHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onStateDown += functionToCall;
- }
-
-
-
- public void RemoveOnStateDownListener(StateDownHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onStateDown -= functionToStopCalling;
- }
-
-
-
- public void AddOnStateUpListener(StateUpHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onStateUp += functionToCall;
- }
-
-
-
- public void RemoveOnStateUpListener(StateUpHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onStateUp -= functionToStopCalling;
- }
- void ISerializationCallbackReceiver.OnBeforeSerialize()
- {
- }
- void ISerializationCallbackReceiver.OnAfterDeserialize()
- {
- InitAfterDeserialize();
- }
- }
- public class SteamVR_Action_Boolean_Source_Map : SteamVR_Action_In_Source_Map<SteamVR_Action_Boolean_Source>
- {
- }
- public class SteamVR_Action_Boolean_Source : SteamVR_Action_In_Source, ISteamVR_Action_Boolean
- {
- protected static uint actionData_size = 0;
-
- public event SteamVR_Action_Boolean.StateDownHandler onStateDown;
-
- public event SteamVR_Action_Boolean.StateUpHandler onStateUp;
-
- public event SteamVR_Action_Boolean.StateHandler onState;
-
- public event SteamVR_Action_Boolean.ActiveChangeHandler onActiveChange;
-
- public event SteamVR_Action_Boolean.ActiveChangeHandler onActiveBindingChange;
-
- public event SteamVR_Action_Boolean.ChangeHandler onChange;
-
- public event SteamVR_Action_Boolean.UpdateHandler onUpdate;
-
- public bool state { get { return active && actionData.bState; } }
-
-
- public bool stateDown { get { return active && actionData.bState && actionData.bChanged; } }
-
-
- public bool stateUp { get { return active && actionData.bState == false && actionData.bChanged; } }
-
-
- public override bool changed { get { return active && actionData.bChanged; } protected set { } }
-
-
- public bool lastState { get { return lastActionData.bState; } }
-
-
- public bool lastStateDown { get { return lastActionData.bState && lastActionData.bChanged; } }
-
-
- public bool lastStateUp { get { return lastActionData.bState == false && lastActionData.bChanged; } }
-
-
- public override bool lastChanged { get { return lastActionData.bChanged; } protected set { } }
-
- public override ulong activeOrigin
- {
- get
- {
- if (active)
- return actionData.activeOrigin;
- return 0;
- }
- }
-
- public override ulong lastActiveOrigin { get { return lastActionData.activeOrigin; } }
-
- public override bool active { get { return activeBinding && action.actionSet.IsActive(inputSource); } }
-
- public override bool activeBinding { get { return actionData.bActive; } }
-
- public override bool lastActive { get; protected set; }
-
- public override bool lastActiveBinding { get { return lastActionData.bActive; } }
- protected InputDigitalActionData_t actionData = new InputDigitalActionData_t();
- protected InputDigitalActionData_t lastActionData = new InputDigitalActionData_t();
- protected SteamVR_Action_Boolean booleanAction;
-
-
-
- public override void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource)
- {
- base.Preinitialize(wrappingAction, forInputSource);
- booleanAction = (SteamVR_Action_Boolean)wrappingAction;
- }
-
-
-
-
- public override void Initialize()
- {
- base.Initialize();
- if (actionData_size == 0)
- actionData_size = (uint)Marshal.SizeOf(typeof(InputDigitalActionData_t));
- }
-
-
-
- public override void UpdateValue()
- {
- lastActionData = actionData;
- lastActive = active;
- EVRInputError err = OpenVR.Input.GetDigitalActionData(action.handle, ref actionData, actionData_size, inputSourceHandle);
- if (err != EVRInputError.None)
- Debug.LogError("<b>[SteamVR]</b> GetDigitalActionData error (" + action.fullPath + "): " + err.ToString() + " handle: " + action.handle.ToString());
- if (changed)
- changedTime = Time.realtimeSinceStartup + actionData.fUpdateTime;
- updateTime = Time.realtimeSinceStartup;
- if (active)
- {
- if (onStateDown != null && stateDown)
- onStateDown.Invoke(booleanAction, inputSource);
- if (onStateUp != null && stateUp)
- onStateUp.Invoke(booleanAction, inputSource);
- if (onState != null && state)
- onState.Invoke(booleanAction, inputSource);
- if (onChange != null && changed)
- onChange.Invoke(booleanAction, inputSource, state);
- if (onUpdate != null)
- onUpdate.Invoke(booleanAction, inputSource, state);
- }
- if (onActiveBindingChange != null && lastActiveBinding != activeBinding)
- onActiveBindingChange.Invoke(booleanAction, inputSource, activeBinding);
- if (onActiveChange != null && lastActive != active)
- onActiveChange.Invoke(booleanAction, inputSource, activeBinding);
- }
- }
- public interface ISteamVR_Action_Boolean : ISteamVR_Action_In_Source
- {
-
- bool state { get; }
-
- bool stateDown { get; }
-
- bool stateUp { get; }
-
-
- bool lastState { get; }
-
-
- bool lastStateDown { get; }
-
-
- bool lastStateUp { get; }
- }
- }
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