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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEditor;
- using UnityEngine;
- namespace Valve.VR
- {
- [CustomEditor(typeof(SteamVR_Skeleton_Poser))]
- public class SteamVR_Skeleton_PoserEditor : Editor
- {
- private SerializedProperty skeletonMainPoseProperty;
- private SerializedProperty skeletonAdditionalPosesProperty;
- private SerializedProperty showLeftPreviewProperty;
- private SerializedProperty showRightPreviewProperty;
- private SerializedProperty previewLeftInstanceProperty;
- private SerializedProperty previewRightInstanceProperty;
- private SerializedProperty previewLeftHandPrefab;
- private SerializedProperty previewRightHandPrefab;
- private SerializedProperty previewPoseSelection;
- private SerializedProperty poseEditorExpanded;
- private SerializedProperty blendEditorExpanded;
- private SerializedProperty poserScale;
- private SerializedProperty blendingBehaviourArray;
- Texture handTexL;
- Texture handTexR;
- private SteamVR_Skeleton_Poser poser;
- private bool PoseChanged = false;
- protected void OnEnable()
- {
- skeletonMainPoseProperty = serializedObject.FindProperty("skeletonMainPose");
- skeletonAdditionalPosesProperty = serializedObject.FindProperty("skeletonAdditionalPoses");
- showLeftPreviewProperty = serializedObject.FindProperty("showLeftPreview");
- showRightPreviewProperty = serializedObject.FindProperty("showRightPreview");
- previewLeftInstanceProperty = serializedObject.FindProperty("previewLeftInstance");
- previewRightInstanceProperty = serializedObject.FindProperty("previewRightInstance");
- previewLeftHandPrefab = serializedObject.FindProperty("overridePreviewLeftHandPrefab");
- previewRightHandPrefab = serializedObject.FindProperty("overridePreviewRightHandPrefab");
- previewPoseSelection = serializedObject.FindProperty("previewPoseSelection");
- poseEditorExpanded = serializedObject.FindProperty("poseEditorExpanded");
- blendEditorExpanded = serializedObject.FindProperty("blendEditorExpanded");
- poserScale = serializedObject.FindProperty("scale");
- blendingBehaviourArray = serializedObject.FindProperty("blendingBehaviours");
- poser = (SteamVR_Skeleton_Poser)target;
- }
- protected void LoadDefaultPreviewHands()
- {
- if (previewLeftHandPrefab.objectReferenceValue == null)
- {
- previewLeftHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandLeft;
- }
- if (previewRightHandPrefab.objectReferenceValue == null)
- {
- previewRightHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandRight;
- }
- }
- private static bool previewErrorThrown = false;
- protected void UpdatePreviewHand(SerializedProperty instanceProperty, SerializedProperty showPreviewProperty, GameObject previewPrefab, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose sourcePose, bool forceUpdate)
- {
- GameObject preview = instanceProperty.objectReferenceValue as GameObject;
- //EditorGUILayout.PropertyField(showPreviewProperty);
- if (showPreviewProperty.boolValue)
- {
- if (forceUpdate && preview != null)
- {
- DestroyImmediate(preview);
- }
- if (preview == null)
- {
- if (previewPrefab == null)
- {
- if (previewErrorThrown == false)
- Debug.LogError("hand preview not found. Verify SteamVRSettings.previewHandLeft and previewHandRight are set to valid prefabs.");
- previewErrorThrown = true;
- return;
- }
- preview = GameObject.Instantiate<GameObject>(previewPrefab);
- preview.transform.localScale = Vector3.one * poserScale.floatValue;
- preview.transform.parent = poser.transform;
- preview.transform.localPosition = Vector3.zero;
- preview.transform.localRotation = Quaternion.identity;
- SteamVR_Behaviour_Skeleton previewSkeleton = null;
- if (preview != null)
- previewSkeleton = preview.GetComponent<SteamVR_Behaviour_Skeleton>();
- if (previewSkeleton != null)
- {
- if (handData.bonePositions == null || handData.bonePositions.Length == 0)
- {
- SteamVR_Skeleton_Pose poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
- DeepCopyPose(poseResource, sourcePose);
- EditorUtility.SetDirty(sourcePose);
- }
- preview.transform.localPosition = Vector3.zero;
- preview.transform.localRotation = Quaternion.identity;
- preview.transform.parent = null;
- preview.transform.localScale = Vector3.one * poserScale.floatValue;
- preview.transform.parent = poser.transform;
- preview.transform.localRotation = Quaternion.Inverse(handData.rotation);
- preview.transform.position = preview.transform.TransformPoint(-handData.position);
- for (int boneIndex = 0; boneIndex < handData.bonePositions.Length; boneIndex++)
- {
- Transform bone = previewSkeleton.GetBone(boneIndex);
- bone.localPosition = handData.bonePositions[boneIndex];
- bone.localRotation = handData.boneRotations[boneIndex];
- }
- }
- SceneView.RepaintAll();
- instanceProperty.objectReferenceValue = preview;
- }
- }
- else
- {
- if (preview != null)
- {
- DestroyImmediate(preview);
- SceneView.RepaintAll();
- }
- }
- }
- protected void ZeroTransformParents(Transform toZero, Transform stopAt)
- {
- if (toZero == null)
- return;
- toZero.localPosition = Vector3.zero;
- toZero.localRotation = Quaternion.identity;
- if (toZero == stopAt)
- return;
- ZeroTransformParents(toZero.parent, stopAt);
- }
- protected EVRSkeletalReferencePose defaultReferencePose = EVRSkeletalReferencePose.OpenHand;
- protected EVRSkeletalReferencePose forceToReferencePose = EVRSkeletalReferencePose.OpenHand;
- protected void SaveHandData(SteamVR_Skeleton_Pose_Hand handData, SteamVR_Behaviour_Skeleton thisSkeleton)
- {
- handData.position = thisSkeleton.transform.InverseTransformPoint(poser.transform.position);
- //handData.position = thisSkeleton.transform.localPosition;
- handData.rotation = Quaternion.Inverse(thisSkeleton.transform.localRotation);
- handData.bonePositions = new Vector3[SteamVR_Action_Skeleton.numBones];
- handData.boneRotations = new Quaternion[SteamVR_Action_Skeleton.numBones];
- for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
- {
- Transform bone = thisSkeleton.GetBone(boneIndex);
- handData.bonePositions[boneIndex] = bone.localPosition;
- handData.boneRotations[boneIndex] = bone.localRotation;
- }
- EditorUtility.SetDirty(activePose);
- }
- protected void DrawHand(bool showHand, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose_Hand otherData, bool getFromOpposite, SerializedProperty showPreviewProperty)
- {
- SteamVR_Behaviour_Skeleton thisSkeleton;
- SteamVR_Behaviour_Skeleton oppositeSkeleton;
- string thisSourceString;
- string oppositeSourceString;
- if (handData.inputSource == SteamVR_Input_Sources.LeftHand)
- {
- thisSkeleton = leftSkeleton;
- thisSourceString = "Left Hand";
- oppositeSourceString = "Right Hand";
- oppositeSkeleton = rightSkeleton;
- }
- else
- {
- thisSkeleton = rightSkeleton;
- thisSourceString = "Right Hand";
- oppositeSourceString = "Left Hand";
- oppositeSkeleton = leftSkeleton;
- }
- if (showHand)
- {
- if (getFromOpposite)
- {
- bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current {0} skeleton data. (with data from the {1} skeleton)", thisSourceString, oppositeSourceString), "Overwrite", "Cancel");
- if (confirm)
- {
- Vector3 reflectedPosition = new Vector3(-oppositeSkeleton.transform.localPosition.x, oppositeSkeleton.transform.localPosition.y, oppositeSkeleton.transform.localPosition.z);
- thisSkeleton.transform.localPosition = reflectedPosition;
- Quaternion oppositeRotation = oppositeSkeleton.transform.localRotation;
- Quaternion reflectedRotation = new Quaternion(-oppositeRotation.x, oppositeRotation.y, oppositeRotation.z, -oppositeRotation.w);
- thisSkeleton.transform.localRotation = reflectedRotation;
- for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
- {
- Transform boneThis = thisSkeleton.GetBone(boneIndex);
- Transform boneOpposite = oppositeSkeleton.GetBone(boneIndex);
- boneThis.localPosition = boneOpposite.localPosition;
- boneThis.localRotation = boneOpposite.localRotation;
- }
- handData.thumbFingerMovementType = otherData.thumbFingerMovementType;
- handData.indexFingerMovementType = otherData.indexFingerMovementType;
- handData.middleFingerMovementType = otherData.middleFingerMovementType;
- handData.ringFingerMovementType = otherData.ringFingerMovementType;
- handData.pinkyFingerMovementType = otherData.pinkyFingerMovementType;
- EditorUtility.SetDirty(poser.skeletonMainPose);
- }
- }
- }
- EditorGUIUtility.labelWidth = 120;
- SteamVR_Skeleton_FingerExtensionTypes newThumb = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Thumb movement", handData.thumbFingerMovementType);
- SteamVR_Skeleton_FingerExtensionTypes newIndex = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Index movement", handData.indexFingerMovementType);
- SteamVR_Skeleton_FingerExtensionTypes newMiddle = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Middle movement", handData.middleFingerMovementType);
- SteamVR_Skeleton_FingerExtensionTypes newRing = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Ring movement", handData.ringFingerMovementType);
- SteamVR_Skeleton_FingerExtensionTypes newPinky = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Pinky movement", handData.pinkyFingerMovementType);
- EditorGUILayout.Space();
- EditorGUILayout.PropertyField(showPreviewProperty);
- EditorGUIUtility.labelWidth = 0;
- if (newThumb != handData.thumbFingerMovementType || newIndex != handData.indexFingerMovementType ||
- newMiddle != handData.middleFingerMovementType || newRing != handData.ringFingerMovementType ||
- newPinky != handData.pinkyFingerMovementType)
- {
- handData.thumbFingerMovementType = newThumb;
- handData.indexFingerMovementType = newIndex;
- handData.middleFingerMovementType = newMiddle;
- handData.ringFingerMovementType = newRing;
- handData.pinkyFingerMovementType = newPinky;
- EditorUtility.SetDirty(poser.skeletonMainPose);
- }
- }
- protected void DrawPoseControlButtons()
- {
- GameObject leftInstance = previewLeftInstanceProperty.objectReferenceValue as GameObject;
- leftSkeleton = null;
- if (leftInstance != null)
- leftSkeleton = leftInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
- GameObject rightInstance = previewRightInstanceProperty.objectReferenceValue as GameObject;
- rightSkeleton = null;
- if (rightInstance != null)
- rightSkeleton = rightInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
- //only allow saving if a hand is opened for editing
- EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false && showLeftPreviewProperty.boolValue == false);
- GUI.color = new Color(0.9f, 1.0f, 0.9f);
- // save both hands at once, or whichever are being edited
- bool save = GUILayout.Button(string.Format("Save Pose"));
- if (save)
- {
- if (showRightPreviewProperty.boolValue)
- SaveHandData(activePose.rightHand, rightSkeleton);
- if (showLeftPreviewProperty.boolValue)
- SaveHandData(activePose.leftHand, leftSkeleton);
- }
- GUI.color = Color.white;
- EditorGUI.EndDisabledGroup();
- //MIRRORING
- //only allow mirroring if both hands are opened for editing
- EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false || showLeftPreviewProperty.boolValue == false);
- EditorGUILayout.Space();
- if (GUILayout.Button("Import Pose"))
- {
- CopyPoseSelect();
- }
- EditorGUI.EndDisabledGroup();
- GUILayout.Space(32);
- GUILayout.Label("Reference Pose:");
- EditorGUILayout.Space();
- forceToReferencePose = (EVRSkeletalReferencePose)EditorGUILayout.EnumPopup(forceToReferencePose);
- GUI.color = new Color(1.0f, 0.73f, 0.7f);
- bool forcePose = GUILayout.Button("RESET TO REFERENCE POSE");
- GUI.color = Color.white;
- if (forcePose)
- {
- bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current skeleton data. (with data from the {0} reference pose)", forceToReferencePose.ToString()), "Overwrite", "Cancel");
- if (confirm)
- {
- if (forceToReferencePose == EVRSkeletalReferencePose.GripLimit)
- {
- // grip limit is controller-specific, the rest use a baked pose
- if (showLeftPreviewProperty.boolValue)
- leftSkeleton.ForceToReferencePose(forceToReferencePose);
- if (showRightPreviewProperty.boolValue)
- rightSkeleton.ForceToReferencePose(forceToReferencePose);
- }
- else
- {
- SteamVR_Skeleton_Pose poseResource = null;
- if (forceToReferencePose == EVRSkeletalReferencePose.OpenHand)
- poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
- if (forceToReferencePose == EVRSkeletalReferencePose.Fist)
- poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_Fist");
- if (forceToReferencePose == EVRSkeletalReferencePose.BindPose)
- poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_BindPose");
- DeepCopyPose(poseResource, activePose);
- }
- }
- }
- }
- void CopyPoseSelect()
- {
- string selected = EditorUtility.OpenFilePanel("Open Skeleton Pose ScriptableObject", Application.dataPath, "asset");
- selected = selected.Replace(Application.dataPath, "Assets");
- if (selected == null) return;
- SteamVR_Skeleton_Pose newPose = (SteamVR_Skeleton_Pose)AssetDatabase.LoadAssetAtPath(selected, typeof(SteamVR_Skeleton_Pose));
- if (newPose == null)
- {
- EditorUtility.DisplayDialog("WARNING", "Asset could not be loaded. Is it not a SteamVR_Skeleton_Pose?", "ok");
- return;
- }
- DeepCopyPose(newPose, activePose);
- }
- void DeepCopyPose(SteamVR_Skeleton_Pose source, SteamVR_Skeleton_Pose dest)
- {
- int boneNum = SteamVR_Action_Skeleton.numBones;
- if (dest.rightHand.bonePositions == null) dest.rightHand.bonePositions = new Vector3[boneNum];
- if (dest.rightHand.boneRotations == null) dest.rightHand.boneRotations = new Quaternion[boneNum];
- if (dest.leftHand.bonePositions == null) dest.leftHand.bonePositions = new Vector3[boneNum];
- if (dest.leftHand.boneRotations == null) dest.leftHand.boneRotations = new Quaternion[boneNum];
- EditorUtility.SetDirty(dest);
- // RIGHT HAND COPY
- dest.rightHand.position = source.rightHand.position;
- dest.rightHand.rotation = source.rightHand.rotation;
- for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
- {
- dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
- dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
- EditorUtility.DisplayProgressBar("Copying...", "Copying right hand pose", (float)boneIndex / (float)boneNum / 2f);
- }
- dest.rightHand.thumbFingerMovementType = source.rightHand.thumbFingerMovementType;
- dest.rightHand.indexFingerMovementType = source.rightHand.indexFingerMovementType;
- dest.rightHand.middleFingerMovementType = source.rightHand.middleFingerMovementType;
- dest.rightHand.ringFingerMovementType = source.rightHand.ringFingerMovementType;
- dest.rightHand.pinkyFingerMovementType = source.rightHand.pinkyFingerMovementType;
- // LEFT HAND COPY
- dest.leftHand.position = source.leftHand.position;
- dest.leftHand.rotation = source.leftHand.rotation;
- for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
- {
- dest.leftHand.bonePositions[boneIndex] = source.leftHand.bonePositions[boneIndex];
- dest.leftHand.boneRotations[boneIndex] = source.leftHand.boneRotations[boneIndex];
- EditorUtility.DisplayProgressBar("Copying...", "Copying left hand pose", (float)boneIndex / (float)boneNum / 2f);
- }
- dest.leftHand.thumbFingerMovementType = source.leftHand.thumbFingerMovementType;
- dest.leftHand.indexFingerMovementType = source.leftHand.indexFingerMovementType;
- dest.leftHand.middleFingerMovementType = source.leftHand.middleFingerMovementType;
- dest.leftHand.ringFingerMovementType = source.leftHand.ringFingerMovementType;
- dest.leftHand.pinkyFingerMovementType = source.leftHand.pinkyFingerMovementType;
- EditorUtility.SetDirty(dest);
- forceUpdateHands = true;
- EditorUtility.ClearProgressBar();
- }
- int activePoseIndex = 0;
- SerializedProperty activePoseProp;
- SteamVR_Skeleton_Pose activePose;
- bool forceUpdateHands = false;
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- DrawPoseEditorMenu();
- DrawBlendingBehaviourMenu();
- serializedObject.ApplyModifiedProperties();
- }
- bool getRightFromOpposite = false;
- bool getLeftFromOpposite = false;
- SteamVR_Behaviour_Skeleton leftSkeleton = null;
- SteamVR_Behaviour_Skeleton rightSkeleton = null;
- void DrawPoseEditorMenu()
- {
- if (Application.isPlaying)
- {
- EditorGUILayout.LabelField("Cannot modify pose while in play mode.");
- }
- else
- {
- bool createNew = false;
- LoadDefaultPreviewHands();
- activePoseIndex = previewPoseSelection.intValue;
- if (activePoseIndex == 0)
- activePoseProp = skeletonMainPoseProperty;
- else
- activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
- //box containing all pose editing controls
- GUILayout.BeginVertical("box");
- poseEditorExpanded.boolValue = IndentedFoldoutHeader(poseEditorExpanded.boolValue, "Pose Editor");
- if (poseEditorExpanded.boolValue)
- {
- //show selectable menu of all poses, highlighting the one that is selected
- EditorGUILayout.Space();
- poser.poseNames = new string[skeletonAdditionalPosesProperty.arraySize + 1];
- for (int i = 0; i < skeletonAdditionalPosesProperty.arraySize + 1; i++)
- {
- if (i == 0)
- // main pose special case
- poser.poseNames[i] = skeletonMainPoseProperty.objectReferenceValue == null ? "[not set]" : skeletonMainPoseProperty.objectReferenceValue.name + " (MAIN)";
- else
- // additional poses from array
- poser.poseNames[i] = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue == null ? "[not set]" : skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue.name;
- }
- EditorGUILayout.BeginHorizontal();
- int poseSelected = GUILayout.Toolbar(activePoseIndex, poser.poseNames);
- if (poseSelected != activePoseIndex)
- {
- forceUpdateHands = true;
- activePoseIndex = poseSelected;
- PoseChanged = true;
- previewPoseSelection.intValue = activePoseIndex;
- serializedObject.ApplyModifiedProperties();
- }
- EditorGUILayout.BeginVertical(GUILayout.MaxWidth(32));
- if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
- {
- skeletonAdditionalPosesProperty.InsertArrayElementAtIndex(skeletonAdditionalPosesProperty.arraySize);
- }
- //only allow deletion of additional poses
- EditorGUI.BeginDisabledGroup(skeletonAdditionalPosesProperty.arraySize == 0 || activePoseIndex == 0);
- if (GUILayout.Button("-", GUILayout.MaxWidth(32)) && skeletonAdditionalPosesProperty.arraySize > 0)
- {
- skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
- skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
- if (activePoseIndex >= skeletonAdditionalPosesProperty.arraySize + 1)
- {
- activePoseIndex = skeletonAdditionalPosesProperty.arraySize;
- previewPoseSelection.intValue = activePoseIndex;
- return;
- }
- }
- EditorGUI.EndDisabledGroup();
- EditorGUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- GUILayout.BeginVertical("box");
- // sides of pose editor
- GUILayout.BeginHorizontal();
- //pose controls
- GUILayout.BeginVertical(GUILayout.MaxWidth(200));
- GUILayout.Label("Current Pose:");
- if (PoseChanged)
- {
- PoseChanged = false;
- forceUpdateHands = true;
- if (activePoseIndex == 0)
- activePoseProp = skeletonMainPoseProperty;
- else
- activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
- activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
- }
- activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
- if (activePoseProp.objectReferenceValue == null)
- {
- if (previewLeftInstanceProperty.objectReferenceValue != null)
- DestroyImmediate(previewLeftInstanceProperty.objectReferenceValue);
- if (previewRightInstanceProperty.objectReferenceValue != null)
- DestroyImmediate(previewRightInstanceProperty.objectReferenceValue);
- EditorGUILayout.BeginHorizontal();
- activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
- if (GUILayout.Button("Create")) createNew = true;
- EditorGUILayout.EndHorizontal();
- if (createNew)
- {
- string fullPath = EditorUtility.SaveFilePanelInProject("Create New Skeleton Pose", "newPose", "asset", "Save file");
- if (string.IsNullOrEmpty(fullPath) == false)
- {
- SteamVR_Skeleton_Pose newPose = ScriptableObject.CreateInstance<SteamVR_Skeleton_Pose>();
- AssetDatabase.CreateAsset(newPose, fullPath);
- AssetDatabase.SaveAssets();
- activePoseProp.objectReferenceValue = newPose;
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
- else
- {
- activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
- DrawPoseControlButtons();
- UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, SteamVR_Settings.instance.previewHandLeft, activePose.leftHand, activePose, forceUpdateHands);
- UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, SteamVR_Settings.instance.previewHandRight, activePose.rightHand, activePose, forceUpdateHands);
- forceUpdateHands = false;
- GUILayout.EndVertical();
- GUILayout.Space(10);
- if (handTexL == null)
- handTexL = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandLeftIcon.png");
- if (handTexR == null)
- handTexR = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandRightIcon.png");
- //Left Hand
- GUILayout.Space(32);
- EditorGUILayout.BeginVertical();
- EditorGUILayout.BeginVertical("box");
- EditorGUILayout.BeginHorizontal();
- GUI.color = new Color(1, 1, 1, showLeftPreviewProperty.boolValue ? 1 : 0.25f);
- if (GUILayout.Button(handTexL, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
- {
- showLeftPreviewProperty.boolValue = !showLeftPreviewProperty.boolValue;
- //forceUpdateHands = true;
- }
- GUI.color = Color.white;
- EditorGUIUtility.labelWidth = 48;
- EditorGUILayout.LabelField("Left Hand", EditorStyles.boldLabel);
- EditorGUIUtility.labelWidth = 0;
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- bool showLeft = showLeftPreviewProperty.boolValue;
- DrawHand(showLeft, activePose.leftHand, activePose.rightHand, getLeftFromOpposite, showLeftPreviewProperty);
- EditorGUILayout.EndVertical();
- EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
- getRightFromOpposite = GUILayout.Button("Copy Left pose to Right hand");
- EditorGUI.EndDisabledGroup();
- EditorGUILayout.EndVertical();
- EditorGUILayout.BeginVertical();
- EditorGUILayout.BeginVertical("box");
- EditorGUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- EditorGUIUtility.labelWidth = 48;
- EditorGUILayout.LabelField("Right Hand", EditorStyles.boldLabel);
- EditorGUIUtility.labelWidth = 0;
- GUI.color = new Color(1, 1, 1, showRightPreviewProperty.boolValue ? 1 : 0.25f);
- if (GUILayout.Button(handTexR, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
- {
- showRightPreviewProperty.boolValue = !showRightPreviewProperty.boolValue;
- //forceUpdateHands = true;
- }
- GUI.color = Color.white;
- EditorGUILayout.EndHorizontal();
- bool showRight = showLeftPreviewProperty.boolValue;
- DrawHand(showRight, activePose.rightHand, activePose.leftHand, getRightFromOpposite, showRightPreviewProperty);
- EditorGUILayout.EndVertical();
- EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
- getLeftFromOpposite = GUILayout.Button("Copy Right pose to Left hand");
- EditorGUI.EndDisabledGroup();
- }
- /*
- if (activePoseProp.objectReferenceValue == null)
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.PropertyField(activePoseProp);
- createNew = GUILayout.Button("Create");
- EditorGUILayout.EndHorizontal();
- }
- else
- {
- EditorGUILayout.PropertyField(activePoseProp);
- DrawDivider();
- DrawSaveButtons();
- if (PoseChanged)
- {
- PoseChanged = false;
- forceUpdateHands = true;
- }
- UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, previewLeftHandPrefab, activePose.leftHand, forceUpdateHands);
- UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, previewRightHandPrefab, activePose.rightHand, forceUpdateHands);
- }
- activePoseProp.objectReferenceValue = newPose;
- serializedObject.ApplyModifiedProperties();
- }
- }
- */
- GUILayout.EndVertical();
- EditorGUILayout.EndVertical();
- GUILayout.EndHorizontal();
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.BeginHorizontal();
- EditorGUIUtility.labelWidth = 120;
- poserScale.floatValue = EditorGUILayout.FloatField("Preview Pose Scale", poserScale.floatValue);
- if (poserScale.floatValue <= 0) poserScale.floatValue = 1;
- EditorGUIUtility.labelWidth = 0;
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- if (EditorGUI.EndChangeCheck())
- {
- forceUpdateHands = true;
- }
- }
- GUILayout.EndVertical();
- }
- }
- bool SelectablePoseButton(string name, bool selected)
- {
- if (selected)
- {
- GUI.color = new Color(0.7f, 0.73f, 0.8f);
- GUILayout.Button(name, GUILayout.ExpandWidth(false));
- GUI.color = Color.white;
- return false;
- }
- else
- {
- return GUILayout.Button(name, GUILayout.ExpandWidth(false));
- }
- }
- Texture[] handMaskTextures;
- void DrawBlendingBehaviourMenu()
- {
- if (handMaskTextures == null)
- {
- handMaskTextures = new Texture[] { (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Palm.png"),
- (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Thumb.png"),
- (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Index.png"),
- (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Middle.png"),
- (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Ring.png"),
- (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Pinky.png")
- };
- }
- GUILayout.Space(10);
- GUILayout.BeginVertical("box");
- blendEditorExpanded.boolValue = IndentedFoldoutHeader(blendEditorExpanded.boolValue, "Blending Editor");
- if (blendEditorExpanded.boolValue)
- {
- //show selectable menu of all poses, highlighting the one that is selected
- EditorGUILayout.Space();
- for (int i = 0; i < blendingBehaviourArray.arraySize; i++)
- {
- SerializedProperty blender = blendingBehaviourArray.GetArrayElementAtIndex(i);
- SerializedProperty blenderName = blender.FindPropertyRelative("name");
- SerializedProperty blenderEnabled = blender.FindPropertyRelative("enabled");
- SerializedProperty blenderInfluence = blender.FindPropertyRelative("influence");
- SerializedProperty blenderPose = blender.FindPropertyRelative("pose");
- SerializedProperty blenderType = blender.FindPropertyRelative("type");
- SerializedProperty blenderUseMask = blender.FindPropertyRelative("useMask");
- SerializedProperty blenderValue = blender.FindPropertyRelative("value");
- SerializedProperty blenderMask = blender.FindPropertyRelative("mask").FindPropertyRelative("values");
- SerializedProperty blenderPreview = blender.FindPropertyRelative("previewEnabled");
- GUILayout.Space(10);
- float bright = blenderEnabled.boolValue ? 0.6f : 0.9f; // grey out box when disabled
- if (EditorGUIUtility.isProSkin) bright = 1;
- GUI.color = new Color(bright, bright, bright);
- GUILayout.BeginVertical("box");
- GUI.color = Color.white;
- blenderPreview.boolValue = IndentedFoldoutHeader(blenderPreview.boolValue, blenderName.stringValue, 1);
- //SerializedProperty blenderValue = blender.FindProperty("value");
- EditorGUIUtility.labelWidth = 64;
- EditorGUILayout.BeginHorizontal();
- DrawBlenderLogo(blenderType);
- EditorGUILayout.PropertyField(blenderEnabled);
- GUILayout.FlexibleSpace();
- EditorGUI.BeginDisabledGroup(i == 0);
- if (GUILayout.Button("Move Up"))
- {
- blendingBehaviourArray.MoveArrayElement(i, i - 1);
- }
- EditorGUI.EndDisabledGroup();
- EditorGUI.BeginDisabledGroup(i == blendingBehaviourArray.arraySize - 1);
- if (GUILayout.Button("Move Down"))
- {
- blendingBehaviourArray.MoveArrayElement(i, i + 1);
- }
- EditorGUI.EndDisabledGroup();
- GUILayout.Space(6);
- GUI.color = new Color(0.9f, 0.8f, 0.78f);
- if (GUILayout.Button("Delete"))
- {
- if (EditorUtility.DisplayDialog("", "Do you really want to delete this Blend Behaviour?", "Yes", "Cancel"))
- {
- blendingBehaviourArray.DeleteArrayElementAtIndex(i);
- return;
- }
- }
- GUI.color = Color.white;
- EditorGUILayout.EndHorizontal();
- if (blenderPreview.boolValue)
- {
- EditorGUILayout.PropertyField(blenderName);
- EditorGUILayout.BeginHorizontal();
- //EditorGUILayout.BeginVertical();
- EditorGUILayout.BeginVertical();
- EditorGUILayout.Slider(blenderInfluence, 0, 1);
- blenderPose.intValue = EditorGUILayout.Popup("Pose", blenderPose.intValue, poser.poseNames);
- GUILayout.Space(20);
- EditorGUILayout.PropertyField(blenderType);
- if (Application.isPlaying)
- {
- GUILayout.Space(10);
- GUI.color = new Color(0, 0, 0, 0.3f);
- EditorGUILayout.LabelField("", GUI.skin.box, GUILayout.Height(20), GUILayout.ExpandWidth(true));
- GUI.color = Color.white;
- Rect fillRect = GUILayoutUtility.GetLastRect();
- EditorGUI.DrawRect(fillRectHorizontal(fillRect, blenderValue.floatValue), Color.green);
- }
- EditorGUILayout.EndVertical();
- EditorGUILayout.BeginVertical(GUILayout.MaxWidth(100));
- EditorGUILayout.PropertyField(blenderUseMask);
- if (blenderUseMask.boolValue)
- {
- DrawMaskEnabled(blenderMask);
- }
- else
- {
- DrawMaskDisabled(blenderMask);
- }
- EditorGUILayout.EndVertical();
- EditorGUILayout.EndHorizontal();
- DrawDivider();
- EditorGUIUtility.labelWidth = 0;
- if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
- {
- EditorGUILayout.Slider(blenderValue, 0, 1);
- }
- if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
- {
- SerializedProperty blenderAction = blender.FindPropertyRelative("action_single");
- SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
- EditorGUILayout.PropertyField(blenderAction);
- EditorGUILayout.PropertyField(blenderSmooth);
- }
- if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
- {
- SerializedProperty blenderAction = blender.FindPropertyRelative("action_bool");
- SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
- EditorGUILayout.PropertyField(blenderAction);
- EditorGUILayout.PropertyField(blenderSmooth);
- }
- }
- GUILayout.EndVertical();
- }
- EditorGUILayout.BeginHorizontal();
- if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
- {
- int i = blendingBehaviourArray.arraySize;
- blendingBehaviourArray.InsertArrayElementAtIndex(i);
- blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue = "New Behaviour";
- blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("enabled").boolValue = true;
- blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("influence").floatValue = 1;
- blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("previewEnabled").boolValue = true;
- serializedObject.ApplyModifiedProperties();
- poser.blendingBehaviours[i].mask.Reset();
- }
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- }
- GUILayout.EndVertical();
- }
- Rect fillRectHorizontal(Rect r, float f)
- {
- r.xMax--;
- r.yMax--;
- r.xMin++;
- r.yMin++;
- r.width *= f;
- return r;
- }
- void DrawBlenderLogo(SerializedProperty blenderType)
- {
- Texture icon = null;
- if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
- {
- icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Manual_Icon.png");
- }
- if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
- {
- icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Analog_Icon.png");
- }
- if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
- {
- icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Boolean_Icon.png");
- }
- GUILayout.Label(icon, GUILayout.MaxHeight(32), GUILayout.MaxWidth(32));
- }
- Color maskColorEnabled = new Color(0.3f, 1.0f, 0.3f, 1.0f);
- Color maskColorDisabled = new Color(0, 0, 0, 0.5f);
- Color maskColorUnused = new Color(0.3f, 0.7f, 0.3f, 0.3f);
- void DrawMaskDisabled(SerializedProperty mask)
- {
- Texture m = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask.png");
- GUI.color = maskColorUnused;
- GUILayout.Label(m, GUILayout.MaxHeight(100), GUILayout.MaxWidth(100));
- GUI.color = Color.white;
- }
- void DrawMaskEnabled(SerializedProperty mask)
- {
- GUILayout.Label("", GUILayout.Height(100), GUILayout.Width(100));
- Rect maskRect = GUILayoutUtility.GetLastRect();
- for (int i = 0; i < 6; i++)
- {
- GUI.color = mask.GetArrayElementAtIndex(i).boolValue ? maskColorEnabled : maskColorDisabled;
- GUI.Label(maskRect, handMaskTextures[i]);
- GUI.color = new Color(0, 0, 0, 0.0f);
- if (GUI.Button(GetFingerAreaRect(maskRect, i), ""))
- {
- mask.GetArrayElementAtIndex(i).boolValue = !mask.GetArrayElementAtIndex(i).boolValue;
- }
- GUI.color = Color.white;
- //maskVal
- }
- }
- /// <summary>
- /// Defines area of mask icon to be buttons for each finger
- /// </summary>
- Rect GetFingerAreaRect(Rect source, int i)
- {
- Rect outRect = source;
- if (i == 0)
- {
- outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // left edge
- outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
- outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
- outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
- }
- if (i == 1)
- {
- outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.0f); // left edge
- outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // right edge
- outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
- outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
- }
- if (i == 2)
- {
- outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.3f); // left edge
- outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // right edge
- outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
- outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
- }
- if (i == 3)
- {
- outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // left edge
- outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // right edge
- outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
- outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
- }
- if (i == 4)
- {
- outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // left edge
- outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // right edge
- outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
- outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
- }
- if (i == 5)
- {
- outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // left edge
- outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
- outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
- outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
- }
- return outRect;
- }
- void DrawDivider()
- {
- GUI.color = new Color(0, 0, 0, 0.6f);
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
- EditorGUILayout.Space();
- GUI.color = Color.white;
- }
- bool IndentedFoldoutHeader(bool fold, string text, int indent = 1)
- {
- GUILayout.BeginHorizontal();
- GUIStyle boldFoldoutStyle = new GUIStyle(EditorStyles.foldout);
- boldFoldoutStyle.fontStyle = FontStyle.Bold;
- GUILayout.Space(14f * indent);
- fold = EditorGUILayout.Foldout(fold, text, boldFoldoutStyle);
- GUILayout.EndHorizontal();
- return fold;
- }
- }
- }
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