2
0

PolygonCity_Glass_Mat.mat 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-575273289683144206
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 2
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 6
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: PolygonCity_Glass_Mat
  24. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  25. m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION _NORMALMAP
  26. m_LightmapFlags: 1
  27. m_EnableInstancingVariants: 0
  28. m_DoubleSidedGI: 0
  29. m_CustomRenderQueue: 3000
  30. stringTagMap:
  31. RenderType: Transparent
  32. disabledShaderPasses:
  33. - SHADOWCASTER
  34. m_SavedProperties:
  35. serializedVersion: 3
  36. m_TexEnvs:
  37. - _BaseMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _BumpMap:
  42. m_Texture: {fileID: 2800000, guid: b993ae890161b184188e417d77e0e1a3, type: 3}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _DetailAlbedoMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _DetailMask:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _DetailNormalMap:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _EmissionMap:
  58. m_Texture: {fileID: 2800000, guid: ed8c76cfaa7f4f04da86bd288543e61c, type: 3}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _MainTex:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _MetallicGlossMap:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _OcclusionMap:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _ParallaxMap:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _SpecGlossMap:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. m_Floats:
  82. - _AlphaClip: 0
  83. - _Blend: 1
  84. - _BumpScale: 1
  85. - _Cull: 2
  86. - _Cutoff: 0.5
  87. - _DetailNormalMapScale: 1
  88. - _DstBlend: 10
  89. - _EmissionScaleUI: 0
  90. - _EnvironmentReflections: 1
  91. - _GlossMapScale: 1
  92. - _Glossiness: 0.5
  93. - _GlossyReflections: 1
  94. - _Metallic: 0
  95. - _Mode: 3
  96. - _OcclusionStrength: 1
  97. - _Parallax: 0.02
  98. - _QueueOffset: 0
  99. - _ReceiveShadows: 1
  100. - _Smoothness: 0.5
  101. - _SmoothnessTextureChannel: 0
  102. - _SpecularHighlights: 1
  103. - _SrcBlend: 1
  104. - _Surface: 1
  105. - _UVSec: 0
  106. - _WorkflowMode: 1
  107. - _ZWrite: 0
  108. m_Colors:
  109. - _BaseColor: {r: 0.28507495, g: 0.4352941, b: 0.39135814, a: 0.43529412}
  110. - _Color: {r: 0.28507498, g: 0.43529412, b: 0.39135817, a: 0.43529412}
  111. - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
  112. - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
  113. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  114. m_BuildTextureStacks: []