You can download and install the latest version of the Universal Render Pipeline (URP) to your existing Project via the Package Manager system, and then install it into your Project. If you don’t have an existing Project, see documentation on how to start a new URP Project from a Template.
URP contains its own integrated post-processing solution. This version of URP also supports the Post Processing Version 2 (PPV2) package, for backwards compatibility with existing Projects. Both post-processing solutions will be supported in the versions of URP that are compatible with Unity 2019.4 LTS. From Unity 2020.1, only the integrated solution will be supported.
If you have the Post Processing Version 2 package installed in your Project and you want to use URP's integrated post-processing solution, you need to delete the Post Processing Version 2 package before you install URP into your Project. When you have installed URP, you can then recreate your post-processing effects.
URP's integrated post-processing solution does not currently support custom post-processing effects. If your Project uses custom post-processing effects created in PPV2, these cannot currently be recreated in URP's integrated post-processing solution. Custom post-processing effects will be supported in a forthcoming release of URP.
Before you can start using URP, you need to configure it. To do this, you need to create a Scriptable Render Pipeline Asset and adjust your Graphics settings.
The Universal Render Pipeline Asset controls the global rendering and quality settings of your Project, and creates the rendering pipeline instance. The rendering pipeline instance contains intermediate resources and the render pipeline implementation.
To create a Universal Render Pipeline Asset:
You can either leave the default name for the new Universal Render Pipeline Asset, or type a new one.
To use URP, you need to add the newly created Universal Render Pipeline Asset to your Graphics settings in Unity. If you don't, Unity still tries to use the Built-in render pipeline.
To add the Universal Render Pipeline Asset to your Graphics settings:
If your Project uses Lit Shaders from the Built-in Render Pipeline, you must convert those Shaders to URP Shaders. For information on this, see Upgrading your Shaders.