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- real3 ADD_FUNC_SUFFIX(ADD_NORMAL_FUNC_SUFFIX(SampleUVMappingNormal))(TEXTURE2D_PARAM(textureName, samplerName), UVMapping uvMapping, real scale, real param)
- {
- if (uvMapping.mappingType == UV_MAPPING_TRIPLANAR)
- {
- real3 triplanarWeights = uvMapping.triplanarWeights;
- #ifdef SURFACE_GRADIENT
- // Height map gradient. Basically, it encodes height map slopes along S and T axes.
- real2 derivXplane;
- real2 derivYPlane;
- real2 derivZPlane;
- derivXplane = derivYPlane = derivZPlane = real2(0.0, 0.0);
- if (triplanarWeights.x > 0.0)
- derivXplane = triplanarWeights.x * UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvZY, param), scale);
- if (triplanarWeights.y > 0.0)
- derivYPlane = triplanarWeights.y * UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXZ, param), scale);
- if (triplanarWeights.z > 0.0)
- derivZPlane = triplanarWeights.z * UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXY, param), scale);
- // Assume derivXplane, derivYPlane and derivZPlane sampled using (z,y), (z,x) and (x,y) respectively.
- // TODO: Check with morten convention! Do it follow ours ?
- real3 volumeGrad = real3(derivZPlane.x + derivYPlane.x, derivZPlane.y + derivXplane.y, derivXplane.x + derivYPlane.y);
- return SurfaceGradientFromVolumeGradient(uvMapping.normalWS, volumeGrad);
- #else
- real3 val = real3(0.0, 0.0, 0.0);
- if (triplanarWeights.x > 0.0)
- val += triplanarWeights.x * UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvZY, param), scale);
- if (triplanarWeights.y > 0.0)
- val += triplanarWeights.y * UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXZ, param), scale);
- if (triplanarWeights.z > 0.0)
- val += triplanarWeights.z * UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uvXY, param), scale);
- return normalize(val);
- #endif
- }
- #ifdef SURFACE_GRADIENT
- else if (uvMapping.mappingType == UV_MAPPING_PLANAR)
- {
- // Note: Planar is on uv coordinate (and not uvXZ)
- real2 derivYPlane = UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uv, param), scale);
- // See comment above
- real3 volumeGrad = real3(derivYPlane.x, 0.0, derivYPlane.y);
- return SurfaceGradientFromVolumeGradient(uvMapping.normalWS, volumeGrad);
- }
- #endif
- else
- {
- #ifdef SURFACE_GRADIENT
- real2 deriv = UNPACK_DERIVATIVE_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uv, param), scale);
- return SurfaceGradientFromTBN(deriv, uvMapping.tangentWS, uvMapping.bitangentWS);
- #else
- return UNPACK_NORMAL_FUNC(SAMPLE_TEXTURE_FUNC(textureName, samplerName, uvMapping.uv, param), scale);
- #endif
- }
- }
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