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- #ifndef UNITY_DEBUG_INCLUDED
- #define UNITY_DEBUG_INCLUDED
- #define TRANSPARENCY_OVERDRAW_COST 1.0
- #define TRANSPARENCY_OVERDRAW_A 1.0
- // Given an enum (represented by an int here), return a color.
- // Use for DebugView of enum
- real3 GetIndexColor(int index)
- {
- real3 outColor = real3(1.0, 0.0, 0.0);
- if (index == 0)
- outColor = real3(1.0, 0.5, 0.5);
- else if (index == 1)
- outColor = real3(0.5, 1.0, 0.5);
- else if (index == 2)
- outColor = real3(0.5, 0.5, 1.0);
- else if (index == 3)
- outColor = real3(1.0, 1.0, 0.5);
- else if (index == 4)
- outColor = real3(1.0, 0.5, 1.0);
- else if (index == 5)
- outColor = real3(0.5, 1.0, 1.0);
- else if (index == 6)
- outColor = real3(0.25, 0.75, 1.0);
- else if (index == 7)
- outColor = real3(1.0, 0.75, 0.25);
- else if (index == 8)
- outColor = real3(0.75, 1.0, 0.25);
- else if (index == 9)
- outColor = real3(0.75, 0.25, 1.0);
- else if (index == 10)
- outColor = real3(0.25, 1.0, 0.75);
- else if (index == 11)
- outColor = real3(0.75, 0.75, 0.25);
- else if (index == 12)
- outColor = real3(0.75, 0.25, 0.75);
- else if (index == 13)
- outColor = real3(0.25, 0.75, 0.75);
- else if (index == 14)
- outColor = real3(0.25, 0.25, 0.75);
- else if (index == 15)
- outColor = real3(0.75, 0.25, 0.25);
- return outColor;
- }
- bool SampleDebugFont(int2 pixCoord, uint digit)
- {
- if (pixCoord.x < 0 || pixCoord.y < 0 || pixCoord.x >= 5 || pixCoord.y >= 9 || digit > 9)
- return false;
- #define PACK_BITS25(_x0,_x1,_x2,_x3,_x4,_x5,_x6,_x7,_x8,_x9,_x10,_x11,_x12,_x13,_x14,_x15,_x16,_x17,_x18,_x19,_x20,_x21,_x22,_x23,_x24) (_x0|(_x1<<1)|(_x2<<2)|(_x3<<3)|(_x4<<4)|(_x5<<5)|(_x6<<6)|(_x7<<7)|(_x8<<8)|(_x9<<9)|(_x10<<10)|(_x11<<11)|(_x12<<12)|(_x13<<13)|(_x14<<14)|(_x15<<15)|(_x16<<16)|(_x17<<17)|(_x18<<18)|(_x19<<19)|(_x20<<20)|(_x21<<21)|(_x22<<22)|(_x23<<23)|(_x24<<24))
- #define _ 0
- #define x 1
- uint fontData[9][2] = {
- { PACK_BITS25(_,_,x,_,_, _,_,x,_,_, _,x,x,x,_, x,x,x,x,x, _,_,_,x,_), PACK_BITS25(x,x,x,x,x, _,x,x,x,_, x,x,x,x,x, _,x,x,x,_, _,x,x,x,_) },
- { PACK_BITS25(_,x,_,x,_, _,x,x,_,_, x,_,_,_,x, _,_,_,_,x, _,_,_,x,_), PACK_BITS25(x,_,_,_,_, x,_,_,_,x, _,_,_,_,x, x,_,_,_,x, x,_,_,_,x) },
- { PACK_BITS25(x,_,_,_,x, x,_,x,_,_, x,_,_,_,x, _,_,_,x,_, _,_,x,x,_), PACK_BITS25(x,_,_,_,_, x,_,_,_,_, _,_,_,x,_, x,_,_,_,x, x,_,_,_,x) },
- { PACK_BITS25(x,_,_,_,x, _,_,x,_,_, _,_,_,_,x, _,_,x,_,_, _,x,_,x,_), PACK_BITS25(x,_,x,x,_, x,_,_,_,_, _,_,_,x,_, x,_,_,_,x, x,_,_,_,x) },
- { PACK_BITS25(x,_,_,_,x, _,_,x,_,_, _,_,_,x,_, _,x,x,x,_, _,x,_,x,_), PACK_BITS25(x,x,_,_,x, x,x,x,x,_, _,_,x,_,_, _,x,x,x,_, _,x,x,x,x) },
- { PACK_BITS25(x,_,_,_,x, _,_,x,_,_, _,_,x,_,_, _,_,_,_,x, x,_,_,x,_), PACK_BITS25(_,_,_,_,x, x,_,_,_,x, _,_,x,_,_, x,_,_,_,x, _,_,_,_,x) },
- { PACK_BITS25(x,_,_,_,x, _,_,x,_,_, _,x,_,_,_, _,_,_,_,x, x,x,x,x,x), PACK_BITS25(_,_,_,_,x, x,_,_,_,x, _,x,_,_,_, x,_,_,_,x, _,_,_,_,x) },
- { PACK_BITS25(_,x,_,x,_, _,_,x,_,_, x,_,_,_,_, x,_,_,_,x, _,_,_,x,_), PACK_BITS25(x,_,_,_,x, x,_,_,_,x, _,x,_,_,_, x,_,_,_,x, x,_,_,_,x) },
- { PACK_BITS25(_,_,x,_,_, x,x,x,x,x, x,x,x,x,x, _,x,x,x,_, _,_,_,x,_), PACK_BITS25(_,x,x,x,_, _,x,x,x,_, _,x,_,_,_, _,x,x,x,_, _,x,x,x,_) }
- };
- #undef _
- #undef x
- #undef PACK_BITS25
- return (fontData[8 - pixCoord.y][digit >= 5] >> ((digit % 5) * 5 + pixCoord.x)) & 1;
- }
- bool SampleDebugFontNumber(int2 pixCoord, uint number)
- {
- pixCoord.y -= 4;
- if (number <= 9)
- {
- return SampleDebugFont(pixCoord - int2(6, 0), number);
- }
- else
- {
- return (SampleDebugFont(pixCoord, number / 10) | SampleDebugFont(pixCoord - int2(6, 0), number % 10));
- }
- }
- float4 GetStreamingMipColor(uint mipCount, float4 mipInfo)
- {
- // alpha is amount to blend with source color (0.0 = use original, 1.0 = use new color)
- // mipInfo :
- // x = quality setings minStreamingMipLevel
- // y = original mip count for texture
- // z = desired on screen mip level
- // w = 0
- uint originalTextureMipCount = uint(mipInfo.y);
- // If material/shader mip info (original mip level) has not been set its not a streamed texture
- if (originalTextureMipCount == 0)
- return float4(1.0, 1.0, 1.0, 0.0);
- uint desiredMipLevel = uint(mipInfo.z);
- uint mipCountDesired = uint(originalTextureMipCount)-uint(desiredMipLevel);
- if (mipCount == 0)
- {
- // Magenta if mip count invalid
- return float4(1.0, 0.0, 1.0, 1.0);
- }
- else if (mipCount < mipCountDesired)
- {
- // red tones when not at the desired mip level (reduction due to budget). Brighter is further from original, alpha 0 when at desired
- float ratioToDesired = float(mipCount) / float(mipCountDesired);
- return float4(1.0, 0.0, 0.0, 1.0 - ratioToDesired);
- }
- else if (mipCount >= originalTextureMipCount)
- {
- // original color when at (or beyond) original mip count
- return float4(1.0, 1.0, 1.0, 0.0);
- }
- else
- {
- // green tones when not at the original mip level. Brighter is closer to original, alpha 0 when at original
- float ratioToOriginal = float(mipCount) / float(originalTextureMipCount);
- return float4(0.0, 1.0, 0.0, 1.0 - ratioToOriginal);
- }
- }
- float4 GetSimpleMipCountColor(uint mipCount)
- {
- // Grey scale for mip counts where mip count of 14 = white
- float mipCountColor = float(mipCount) / 14.0;
- float4 color = float4(mipCountColor, mipCountColor, mipCountColor, 1.0f);
- // alpha is amount to blend with source color (0.0 = use original, 1.0 = use new color)
- // Magenta is no valid mip count
- // Red if greater than 14
- return mipCount==0 ? float4(1.0, 0.0, 1.0, 1.0) : (mipCount > 14 ? float4(1.0, 0.0, 0.0, 1.0) : color );
- }
- float4 GetMipLevelColor(float2 uv, float4 texelSize)
- {
- // Push down into colors list to "optimal level" in following table.
- // .zw is texture width,height so *2 is down one mip, *4 is down two mips
- texelSize.zw *= 4.0;
- float mipLevel = ComputeTextureLOD(uv, texelSize.wz);
- mipLevel = clamp(mipLevel, 0.0, 5.0 - 0.0001);
- float4 colors[6] = {
- float4(0.0, 0.0, 1.0, 0.8), // 0 BLUE = too little texture detail
- float4(0.0, 0.5, 1.0, 0.4), // 1
- float4(1.0, 1.0, 1.0, 0.0), // 2 = optimal level
- float4(1.0, 0.7, 0.0, 0.2), // 3 (YELLOW tint)
- float4(1.0, 0.3, 0.0, 0.6), // 4 (clamped mipLevel 4.9999)
- float4(1.0, 0.0, 0.0, 0.8) // 5 RED = too much texture detail (max blended value)
- };
- int mipLevelInt = floor(mipLevel);
- float t = frac(mipLevel);
- float4 a = colors[mipLevelInt];
- float4 b = colors[mipLevelInt + 1];
- float4 color = lerp(a, b, t);
- return color;
- }
- float3 GetDebugMipColor(float3 originalColor, Texture2D tex, float4 texelSize, float2 uv)
- {
- // https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/
- float4 mipColor= GetMipLevelColor(uv, texelSize);
- return lerp(originalColor, mipColor.rgb, mipColor.a);
- }
- float3 GetDebugMipCountColor(float3 originalColor, Texture2D tex)
- {
- uint mipCount = GetMipCount(tex);
- float4 mipColor = GetSimpleMipCountColor(mipCount);
- return lerp(originalColor, mipColor.rgb, mipColor.a);
- }
- float3 GetDebugStreamingMipColor(Texture2D tex, float4 mipInfo)
- {
- uint mipCount = GetMipCount(tex);
- return GetStreamingMipColor(mipCount, mipInfo).xyz;
- }
- float3 GetDebugStreamingMipColorBlended(float3 originalColor, Texture2D tex, float4 mipInfo)
- {
- uint mipCount = GetMipCount(tex);
- float4 mipColor = GetStreamingMipColor(mipCount, mipInfo);
- return lerp(originalColor, mipColor.rgb, mipColor.a);
- }
- float3 GetDebugMipColorIncludingMipReduction(float3 originalColor, Texture2D tex, float4 texelSize, float2 uv, float4 mipInfo)
- {
- uint originalTextureMipCount = uint(mipInfo.y);
- if (originalTextureMipCount != 0)
- {
- // mipInfo :
- // x = quality setings minStreamingMipLevel
- // y = original mip count for texture
- // z = desired on screen mip level
- // w = 0
- // Mip count has been reduced but the texelSize was not updated to take that into account
- uint mipCount = GetMipCount(tex);
- uint mipReductionLevel = originalTextureMipCount - mipCount;
- uint mipReductionFactor = 1 << mipReductionLevel;
- if (mipReductionFactor)
- {
- float oneOverMipReductionFactor = 1.0 / mipReductionFactor;
- // texelSize.xy *= mipReductionRatio; // Unused in GetDebugMipColor so lets not re-calculate it
- texelSize.zw *= oneOverMipReductionFactor;
- }
- }
- return GetDebugMipColor(originalColor, tex, texelSize, uv);
- }
- // mipInfo :
- // x = quality setings minStreamingMipLevel
- // y = original mip count for texture
- // z = desired on screen mip level
- // w = 0
- float3 GetDebugMipReductionColor(Texture2D tex, float4 mipInfo)
- {
- float3 outColor = float3(1.0, 0.0, 1.0); // Can't calculate without original mip count - return magenta
- uint originalTextureMipCount = uint(mipInfo.y);
- if (originalTextureMipCount != 0)
- {
- // Mip count has been reduced but the texelSize was not updated to take that into account
- uint mipCount = GetMipCount(tex);
- uint mipReductionLevel = originalTextureMipCount - mipCount;
- float mipCol = float(mipReductionLevel) / 14.0;
- outColor = float3(0, mipCol, 0);
- }
- return outColor;
- }
- // Convert an arbitrary range to color base on threshold provide to the function, threshold must be in growing order
- real3 GetColorCodeFunction(real value, real4 threshold)
- {
- const real3 red = { 1.0, 0.0, 0.0 };
- const real3 lightGreen = { 0.5, 1.0, 0.5 };
- const real3 darkGreen = { 0.1, 1.0, 0.1 };
- const real3 yellow = { 1.0, 1.0, 0.0 };
- real3 outColor = red;
- if (value < threshold[0])
- {
- outColor = red;
- }
- else if (value >= threshold[0] && value < threshold[1])
- {
- real scale = (value - threshold[0]) / (threshold[1] - threshold[0]);
- outColor = lerp(red, darkGreen, scale);
- }
- else if (value >= threshold[1] && value < threshold[2])
- {
- real scale = (value - threshold[1]) / (threshold[2] - threshold[1]);
- outColor = lerp(darkGreen, lightGreen, scale);
- }
- else if (value >= threshold[2] && value < threshold[3])
- {
- real scale = (value - threshold[2]) / (threshold[2] - threshold[2]);
- outColor = lerp(lightGreen, yellow, scale);
- }
- else
- {
- outColor = yellow;
- }
- return outColor;
- }
- #endif // UNITY_DEBUG_INCLUDED
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