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- #ifndef UNITY_COMMON_DEPRECATED_INCLUDED
- #define UNITY_COMMON_DEPRECATED_INCLUDED
- // Function that are in this file shouldn't be use. they are obsolete and could be removed in the future
- // they are here to keep compatibility with previous version
- #if !defined(SHADER_API_GLES)
- // Please use void LODDitheringTransition(uint2 fadeMaskSeed, float ditherFactor)
- void LODDitheringTransition(uint3 fadeMaskSeed, float ditherFactor)
- {
- ditherFactor = ditherFactor < 0.0 ? 1 + ditherFactor : ditherFactor;
- float p = GenerateHashedRandomFloat(fadeMaskSeed);
- p = (ditherFactor >= 0.5) ? p : 1 - p;
- clip(ditherFactor - p);
- }
- #endif
- #endif
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