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- using System;
- using System.Runtime.CompilerServices;
- namespace UnityEngine.Rendering
- {
- // Due to limitations in the builtin AnimationCurve we need this custom wrapper.
- // Improvements:
- // - Dirty state handling so we know when a curve has changed or not
- // - Looping support (infinite curve)
- // - Zero-value curve
- // - Cheaper length property
- /// <summary>
- /// A wrapper around <c>AnimationCurve</c> to automatically bake it into a texture.
- /// </summary>
- [Serializable]
- public class TextureCurve : IDisposable
- {
- const int k_Precision = 128; // Edit LutBuilder3D if you change this value
- const float k_Step = 1f / k_Precision;
- /// <summary>
- /// The number of keys in the curve.
- /// </summary>
- [field: SerializeField]
- public int length { get; private set; } // Calling AnimationCurve.length is very slow, let's cache it
- [SerializeField]
- bool m_Loop;
- [SerializeField]
- float m_ZeroValue;
- [SerializeField]
- float m_Range;
- [SerializeField]
- AnimationCurve m_Curve;
- AnimationCurve m_LoopingCurve;
- Texture2D m_Texture;
- bool m_IsCurveDirty;
- bool m_IsTextureDirty;
- /// <summary>
- /// Retrieves the key at index.
- /// </summary>
- /// <param name="index">The index to look for.</param>
- /// <returns>A key.</returns>
- public Keyframe this[int index] => m_Curve[index];
- /// <summary>
- /// Creates a new <see cref="TextureCurve"/> from an existing <c>AnimationCurve</c>.
- /// </summary>
- /// <param name="baseCurve">The source <c>AnimationCurve</c>.</param>
- /// <param name="zeroValue">The default value to use when the curve doesn't have any key.</param>
- /// <param name="loop">Should the curve automatically loop in the given <paramref name="bounds"/>?</param>
- /// <param name="bounds">The boundaries of the curve.</param>
- public TextureCurve(AnimationCurve baseCurve, float zeroValue, bool loop, in Vector2 bounds)
- : this(baseCurve.keys, zeroValue, loop, bounds) { }
- /// <summary>
- /// Creates a new <see cref="TextureCurve"/> from an arbitrary number of keyframes.
- /// </summary>
- /// <param name="keys">An array of Keyframes used to define the curve.</param>
- /// <param name="zeroValue">The default value to use when the curve doesn't have any key.</param>
- /// <param name="loop">Should the curve automatically loop in the given <paramref name="bounds"/>?</param>
- /// <param name="bounds">The boundaries of the curve.</param>
- public TextureCurve(Keyframe[] keys, float zeroValue, bool loop, in Vector2 bounds)
- {
- m_Curve = new AnimationCurve(keys);
- m_ZeroValue = zeroValue;
- m_Loop = loop;
- m_Range = bounds.magnitude;
- length = keys.Length;
- SetDirty();
- }
- /// <summary>
- /// Finalizer.
- /// </summary>
- ~TextureCurve()
- {
- ReleaseUnityResources();
- }
- /// <summary>
- /// Cleans up the internal texture resource.
- /// </summary>
- public void Dispose()
- {
- ReleaseUnityResources();
- GC.SuppressFinalize(this);
- }
- void ReleaseUnityResources()
- {
- CoreUtils.Destroy(m_Texture);
- m_Texture = null;
- }
- /// <summary>
- /// Marks the curve as dirty to trigger a redraw of the texture the next time <see cref="GetTexture"/>
- /// is called.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetDirty()
- {
- m_IsCurveDirty = true;
- m_IsTextureDirty = true;
- }
- static TextureFormat GetTextureFormat()
- {
- if (SystemInfo.SupportsTextureFormat(TextureFormat.RHalf))
- return TextureFormat.RHalf;
- if (SystemInfo.SupportsTextureFormat(TextureFormat.R8))
- return TextureFormat.R8;
- return TextureFormat.ARGB32;
- }
- /// <summary>
- /// Gets the texture representation of this curve.
- /// </summary>
- /// <returns>A 128x1 texture.</returns>
- public Texture2D GetTexture()
- {
- if (m_IsTextureDirty)
- {
- if (m_Texture == null)
- {
- m_Texture = new Texture2D(k_Precision, 1, GetTextureFormat(), false, true);
- m_Texture.name = "CurveTexture";
- m_Texture.hideFlags = HideFlags.HideAndDontSave;
- m_Texture.filterMode = FilterMode.Bilinear;
- m_Texture.wrapMode = TextureWrapMode.Clamp;
- }
- var pixels = new Color[k_Precision];
- for (int i = 0; i < pixels.Length; i++)
- pixels[i].r = Evaluate(i * k_Step);
- m_Texture.SetPixels(pixels);
- m_Texture.Apply(false, false);
- m_IsTextureDirty = false;
- }
- return m_Texture;
- }
- /// <summary>
- /// Evaluate a time value on the curve.
- /// </summary>
- /// <param name="time">The time within the curve you want to evaluate.</param>
- /// <returns>The value of the curve, at the point in time specified.</returns>
- public float Evaluate(float time)
- {
- if (m_IsCurveDirty)
- length = m_Curve.length;
- if (length == 0)
- return m_ZeroValue;
- if (!m_Loop || length == 1)
- return m_Curve.Evaluate(time);
- if (m_IsCurveDirty)
- {
- if (m_LoopingCurve == null)
- m_LoopingCurve = new AnimationCurve();
- var prev = m_Curve[length - 1];
- prev.time -= m_Range;
- var next = m_Curve[0];
- next.time += m_Range;
- m_LoopingCurve.keys = m_Curve.keys; // GC pressure
- m_LoopingCurve.AddKey(prev);
- m_LoopingCurve.AddKey(next);
- m_IsCurveDirty = false;
- }
- return m_LoopingCurve.Evaluate(time);
- }
- /// <summary>
- /// Adds a new key to the curve.
- /// </summary>
- /// <param name="time">The time at which to add the key.</param>
- /// <param name="value">The value for the key.</param>
- /// <returns>The index of the added key, or -1 if the key could not be added.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int AddKey(float time, float value)
- {
- int r = m_Curve.AddKey(time, value);
- if (r > -1)
- SetDirty();
- return r;
- }
- /// <summary>
- /// Removes the keyframe at <paramref name="index"/> and inserts <paramref name="key"/>.
- /// </summary>
- /// <param name="index"></param>
- /// <param name="key"></param>
- /// <returns>The index of the keyframe after moving it.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int MoveKey(int index, in Keyframe key)
- {
- int r = m_Curve.MoveKey(index, key);
- SetDirty();
- return r;
- }
- /// <summary>
- /// Removes a key.
- /// </summary>
- /// <param name="index">The index of the key to remove.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void RemoveKey(int index)
- {
- m_Curve.RemoveKey(index);
- SetDirty();
- }
- /// <summary>
- /// Smoothes the in and out tangents of the keyframe at <paramref name="index"/>. A <paramref name="weight"/> of 0 evens out tangents.
- /// </summary>
- /// <param name="index">The index of the keyframe to be smoothed.</param>
- /// <param name="weight">The smoothing weight to apply to the keyframe's tangents.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SmoothTangents(int index, float weight)
- {
- m_Curve.SmoothTangents(index, weight);
- SetDirty();
- }
- }
- /// <summary>
- /// A <see cref="VolumeParameter"/> that holds a <see cref="TextureCurve"/> value.
- /// </summary>
- [Serializable]
- public class TextureCurveParameter : VolumeParameter<TextureCurve>
- {
- /// <summary>
- /// Creates a new <see cref="TextureCurveParameter"/> instance.
- /// </summary>
- /// <param name="value">The initial value to store in the parameter.</param>
- /// <param name="overrideState">The initial override state for the parameter.</param>
- public TextureCurveParameter(TextureCurve value, bool overrideState = false)
- : base(value, overrideState) { }
- // TODO: TextureCurve interpolation
- }
- }
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