FallbackError.shader 1.0 KB

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  1. Shader "Hidden/Shader Graph/FallbackError"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert
  9. #pragma fragment frag
  10. #pragma target 2.0
  11. #pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
  12. #include "UnityCG.cginc"
  13. struct appdata_t {
  14. float4 vertex : POSITION;
  15. UNITY_VERTEX_INPUT_INSTANCE_ID
  16. };
  17. struct v2f {
  18. float4 vertex : SV_POSITION;
  19. UNITY_VERTEX_OUTPUT_STEREO
  20. };
  21. v2f vert (appdata_t v)
  22. {
  23. v2f o;
  24. UNITY_SETUP_INSTANCE_ID(v);
  25. UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
  26. o.vertex = UnityObjectToClipPos(v.vertex);
  27. return o;
  28. }
  29. fixed4 frag (v2f i) : SV_Target
  30. {
  31. return fixed4(1,0,1,1);
  32. }
  33. ENDCG
  34. }
  35. }
  36. Fallback Off
  37. }