WindowDockingLayout.cs 3.6 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UIElements;
  4. using UnityEngine.UIElements.StyleSheets;
  5. namespace UnityEditor.ShaderGraph.Drawing
  6. {
  7. [Serializable]
  8. class WindowDockingLayout
  9. {
  10. [SerializeField]
  11. bool m_DockingLeft;
  12. public bool dockingLeft
  13. {
  14. get => m_DockingLeft;
  15. set => m_DockingLeft = value;
  16. }
  17. [SerializeField]
  18. bool m_DockingTop;
  19. public bool dockingTop
  20. {
  21. get => m_DockingTop;
  22. set => m_DockingTop = value;
  23. }
  24. [SerializeField]
  25. float m_VerticalOffset;
  26. public float verticalOffset
  27. {
  28. get => m_VerticalOffset;
  29. set => m_VerticalOffset = value;
  30. }
  31. [SerializeField]
  32. float m_HorizontalOffset;
  33. public float horizontalOffset
  34. {
  35. get => m_HorizontalOffset;
  36. set => m_HorizontalOffset = value;
  37. }
  38. [SerializeField]
  39. Vector2 m_Size;
  40. public Vector2 size
  41. {
  42. get => m_Size;
  43. set => m_Size = value;
  44. }
  45. public void CalculateDockingCornerAndOffset(Rect layout, Rect parentLayout)
  46. {
  47. Vector2 layoutCenter = new Vector2(layout.x + layout.width * .5f, layout.y + layout.height * .5f);
  48. layoutCenter /= parentLayout.size;
  49. m_DockingLeft = layoutCenter.x < .5f;
  50. m_DockingTop = layoutCenter.y < .5f;
  51. if (m_DockingLeft)
  52. {
  53. m_HorizontalOffset = layout.x;
  54. }
  55. else
  56. {
  57. m_HorizontalOffset = parentLayout.width - layout.x - layout.width;
  58. }
  59. if (m_DockingTop)
  60. {
  61. m_VerticalOffset = layout.y;
  62. }
  63. else
  64. {
  65. m_VerticalOffset = parentLayout.height - layout.y - layout.height;
  66. }
  67. m_Size = layout.size;
  68. }
  69. public void ClampToParentWindow()
  70. {
  71. m_HorizontalOffset = Mathf.Max(0f, m_HorizontalOffset);
  72. m_VerticalOffset = Mathf.Max(0f, m_VerticalOffset);
  73. }
  74. public void ApplyPosition(VisualElement target)
  75. {
  76. if (dockingLeft)
  77. {
  78. target.style.right = float.NaN;
  79. target.style.left = horizontalOffset;
  80. }
  81. else
  82. {
  83. target.style.left = float.NaN;
  84. target.style.right = horizontalOffset;
  85. }
  86. if (dockingTop)
  87. {
  88. target.style.bottom = float.NaN;
  89. target.style.top = verticalOffset;
  90. }
  91. else
  92. {
  93. target.style.top = float.NaN;
  94. target.style.bottom = verticalOffset;
  95. }
  96. }
  97. public void ApplySize(VisualElement target)
  98. {
  99. target.style.width = size.x;
  100. target.style.height = size.y;
  101. }
  102. public Rect GetLayout(Rect parentLayout)
  103. {
  104. Rect layout = new Rect();
  105. layout.size = size;
  106. if (dockingLeft)
  107. {
  108. layout.x = horizontalOffset;
  109. }
  110. else
  111. {
  112. layout.x = parentLayout.width - size.x - horizontalOffset;
  113. }
  114. if (dockingTop)
  115. {
  116. layout.y = verticalOffset;
  117. }
  118. else
  119. {
  120. layout.y = parentLayout.height - size.y - verticalOffset;
  121. }
  122. return layout;
  123. }
  124. }
  125. }