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- using System;
- using System.Reflection;
- using UnityEngine;
- using UnityEditor.UIElements;
- using UnityEngine.UIElements;
- namespace UnityEditor.ShaderGraph.Drawing.Controls
- {
- [AttributeUsage(AttributeTargets.Property)]
- class TextureArrayControlAttribute : Attribute, IControlAttribute
- {
- string m_Label;
- public TextureArrayControlAttribute(string label = null)
- {
- m_Label = label;
- }
- public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- return new TextureArrayControlView(m_Label, node, propertyInfo);
- }
- }
- class TextureArrayControlView : VisualElement
- {
- AbstractMaterialNode m_Node;
- PropertyInfo m_PropertyInfo;
- public TextureArrayControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- m_Node = node;
- m_PropertyInfo = propertyInfo;
- if (propertyInfo.PropertyType != typeof(Texture2DArray))
- throw new ArgumentException("Property must be of type Texture 2D Array.", "propertyInfo");
- label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
- if (!string.IsNullOrEmpty(label))
- Add(new Label(label));
- var textureField = new ObjectField { value = (Texture2DArray)m_PropertyInfo.GetValue(m_Node, null), objectType = typeof(Texture2DArray) };
- textureField.RegisterValueChangedCallback(OnChange);
- Add(textureField);
- }
- void OnChange(ChangeEvent<UnityEngine.Object> evt)
- {
- m_Node.owner.owner.RegisterCompleteObjectUndo("Texture Change");
- m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
- this.MarkDirtyRepaint();
- }
- }
- }
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