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- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireNormal
- {
- NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
- static class MayRequireNormalExtensions
- {
- public static NeededCoordinateSpace RequiresNormal(this ISlot slot)
- {
- var mayRequireNormal = slot as IMayRequireNormal;
- return mayRequireNormal != null ? mayRequireNormal.RequiresNormal() : NeededCoordinateSpace.None;
- }
- }
- }
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