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- using System;
- using UnityEngine;
- namespace UnityEditor.ShaderGraph.Internal
- {
- public abstract class ShaderInput
- {
- [SerializeField]
- SerializableGuid m_Guid = new SerializableGuid();
- internal Guid guid => m_Guid.guid;
-
- [SerializeField]
- string m_Name;
- public string displayName
- {
- get
- {
- if (string.IsNullOrEmpty(m_Name))
- return $"{concreteShaderValueType}_{GuidEncoder.Encode(guid)}";
- return m_Name;
- }
- set => m_Name = value;
- }
- [SerializeField]
- string m_DefaultReferenceName;
- public string referenceName
- {
- get
- {
- if (string.IsNullOrEmpty(overrideReferenceName))
- {
- if (string.IsNullOrEmpty(m_DefaultReferenceName))
- m_DefaultReferenceName = GetDefaultReferenceName();
- return m_DefaultReferenceName;
- }
- return overrideReferenceName;
- }
- }
-
-
-
- public virtual string GetDefaultReferenceName()
- {
- return $"{concreteShaderValueType.ToString()}_{GuidEncoder.Encode(guid)}";
- }
- [SerializeField]
- string m_OverrideReferenceName;
- internal string overrideReferenceName
- {
- get => m_OverrideReferenceName;
- set => m_OverrideReferenceName = value;
- }
- [SerializeField]
- bool m_GeneratePropertyBlock = true;
- internal bool generatePropertyBlock
- {
- get => m_GeneratePropertyBlock;
- set => m_GeneratePropertyBlock = value;
- }
- internal abstract ConcreteSlotValueType concreteShaderValueType { get; }
- internal abstract bool isExposable { get; }
- internal abstract bool isRenamable { get; }
- internal abstract ShaderInput Copy();
- }
- }
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