To configure and use the Universal Render Pipeline (URP), you must first:
To read more about each step, see below.
The Universal Render Pipeline Asset controls the global rendering and quality settings of your Project and creates the rendering pipeline instance. The rendering pipeline instance contains intermediate resources and the render pipeline implementation.
To create a Universal Render Pipeline Asset:
Tip: You can create multiple URP Assets to store settings for different platforms or for different testing environments. Once you've started using URP, try swapping out URP Assets under Graphics settings and test the combinations, to see what fits your Project or platforms best. You cannot swap URP Assets for other types of render pipeline assets, though.
To use the Universal Render Pipeline, you have to add the newly created URP Asset to your Graphics settings in Unity. If you don't, Unity still tries to use the built-in render pipeline.
Note: When you add the UP Asset, the available settings in URP immediately changes. This is because you've effectively instructed Unity to use the URP specific settings instead of those for the built-in render pipeline.