InternalEnums.cs 714 B

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  1. namespace UnityEditor.Recorder
  2. {
  3. enum FrameRateType
  4. {
  5. FR_23, // 24 * 1000 / 1001
  6. FR_24,
  7. FR_25,
  8. FR_29, // 30 * 1000 / 1001,
  9. FR_30,
  10. FR_50,
  11. FR_59, // 60 * 1000 / 1001,
  12. FR_60,
  13. FR_CUSTOM,
  14. }
  15. enum ImageAspect
  16. {
  17. x19_10,
  18. x16_9,
  19. x16_10,
  20. x3_2,
  21. x4_3,
  22. x5_4,
  23. x1_1,
  24. Custom
  25. }
  26. enum ImageHeight
  27. {
  28. Window = 0,
  29. x4320p_8K = 4320,
  30. x2880p_5K = 2880,
  31. x2160p_4K = 2160,
  32. x1440p_QHD = 1440,
  33. x1080p_FHD = 1080,
  34. x720p_HD = 720,
  35. x480p = 480,
  36. x240p = 240,
  37. Custom = int.MaxValue
  38. }
  39. }