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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.Recorder
- {
- [Serializable]
- class AspectRatio
- {
- [SerializeField] float m_CustomAspectX = 1.0f;
- [SerializeField] float m_CustomAspectY = 1.0f;
- [SerializeField] ImageAspect m_ImageAspect = ImageAspect.x16_9;
- internal static readonly Dictionary<ImageAspect, float> s_AspectToValue = new Dictionary<ImageAspect, float>
- {
- { ImageAspect.x16_9, 16.0f / 9.0f },
- { ImageAspect.x16_10, 16.0f / 10.0f },
- { ImageAspect.x19_10, 19.0f / 10.0f },
- { ImageAspect.x5_4, 5.0f / 4.0f },
- { ImageAspect.x4_3, 4.0f / 3.0f },
- { ImageAspect.x3_2, 3.0f / 2.0f },
- { ImageAspect.x1_1, 1.0f }
- };
- public float GetAspect()
- {
- return m_ImageAspect == ImageAspect.Custom ? m_CustomAspectX / m_CustomAspectY : s_AspectToValue[m_ImageAspect];
- }
- }
- }
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