Result.cs 435 B

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  1. using Leopotam.Ecs;
  2. using UnityEngine;
  3. using Object = UnityEngine.Object;
  4. namespace Asset_Cleaner {
  5. class Result : IEcsAutoReset {
  6. public string FilePath;
  7. public Object File;
  8. public Object MainFile;
  9. public GameObject RootGo;
  10. public void Reset() {
  11. FilePath = default;
  12. File = default;
  13. MainFile = default;
  14. RootGo = default;
  15. }
  16. }
  17. }