- using UnityEngine;
- namespace Asset_Cleaner {
- class WindowData {
- public bool ExpandFiles;
- public bool ExpandScenes;
- public Vector2 ScrollPos;
- public CleanerStyleAsset.Style Style;
- public GUIContent SceneFoldout;
- public PrevClick Click;
- public AufWindow Window;
- public FindModeEnum FindFrom;
- }
- }
|