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- using System;
- using System.Linq;
- using NUnit.Framework.Interfaces;
- using NUnit.Framework.Internal.Filters;
- using UnityEngine;
- namespace UnityEditor.TestTools.TestRunner.Api
- {
- [Serializable]
- public class ExecutionSettings
- {
- public ExecutionSettings(params Filter[] filtersToExecute)
- {
- filters = filtersToExecute;
- }
-
- [SerializeField]
- internal BuildTarget? targetPlatform;
-
-
- public ITestRunSettings overloadTestRunSettings;
-
- [SerializeField]
- internal Filter filter;
- [SerializeField]
- public Filter[] filters;
- [SerializeField]
- public bool runSynchronously;
- [SerializeField]
- public int playerHeartbeatTimeout = 60*10;
- internal bool EditModeIncluded()
- {
- return filters.Any(f => IncludesTestMode(f.testMode, TestMode.EditMode));
- }
-
- internal bool PlayModeInEditorIncluded()
- {
- return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform == null);
- }
- internal bool PlayerIncluded()
- {
- return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform != null);
- }
- private static bool IncludesTestMode(TestMode testMode, TestMode modeToCheckFor)
- {
- return (testMode & modeToCheckFor) == modeToCheckFor;
- }
-
- internal ITestFilter BuildNUnitFilter()
- {
- return new OrFilter(filters.Select(f => f.BuildNUnitFilter(runSynchronously)).ToArray());
- }
- }
- }
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