SteamVR_Input_Actions.cs 21 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Valve.VR
  11. {
  12. using System;
  13. using UnityEngine;
  14. public partial class SteamVR_Actions
  15. {
  16. private static SteamVR_Action_Boolean p_default_InteractUI;
  17. private static SteamVR_Action_Boolean p_default_Teleport;
  18. private static SteamVR_Action_Boolean p_default_GrabPinch;
  19. private static SteamVR_Action_Boolean p_default_GrabGrip;
  20. private static SteamVR_Action_Pose p_default_Pose;
  21. private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
  22. private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
  23. private static SteamVR_Action_Single p_default_Squeeze;
  24. private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
  25. private static SteamVR_Action_Boolean p_default_SnapTurnLeft;
  26. private static SteamVR_Action_Boolean p_default_SnapTurnRight;
  27. private static SteamVR_Action_Vibration p_default_Haptic;
  28. private static SteamVR_Action_Vector2 p_platformer_Move;
  29. private static SteamVR_Action_Boolean p_platformer_Jump;
  30. private static SteamVR_Action_Vector2 p_buggy_Steering;
  31. private static SteamVR_Action_Single p_buggy_Throttle;
  32. private static SteamVR_Action_Boolean p_buggy_Brake;
  33. private static SteamVR_Action_Boolean p_buggy_Reset;
  34. private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
  35. private static SteamVR_Action_Boolean p_bikevr_ResetPosition;
  36. private static SteamVR_Action_Boolean p_bikevr_MovePlayerForward;
  37. private static SteamVR_Action_Boolean p_bikevr_MovePlayerModeSwitch;
  38. private static SteamVR_Action_Boolean p_bikevr_MovePlayerBackward;
  39. private static SteamVR_Action_Boolean p_bikevr_MovePlayerLeft;
  40. private static SteamVR_Action_Boolean p_bikevr_MovePlayerRight;
  41. private static SteamVR_Action_Boolean p_bikevr_ResetBikePosition;
  42. private static SteamVR_Action_Pose p_bikevr_Steer;
  43. private static SteamVR_Action_Pose p_bikevr_Pose;
  44. private static SteamVR_Action_Vibration p_bikevr_Haptic;
  45. public static SteamVR_Action_Boolean default_InteractUI
  46. {
  47. get
  48. {
  49. return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>();
  50. }
  51. }
  52. public static SteamVR_Action_Boolean default_Teleport
  53. {
  54. get
  55. {
  56. return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
  57. }
  58. }
  59. public static SteamVR_Action_Boolean default_GrabPinch
  60. {
  61. get
  62. {
  63. return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
  64. }
  65. }
  66. public static SteamVR_Action_Boolean default_GrabGrip
  67. {
  68. get
  69. {
  70. return SteamVR_Actions.p_default_GrabGrip.GetCopy<SteamVR_Action_Boolean>();
  71. }
  72. }
  73. public static SteamVR_Action_Pose default_Pose
  74. {
  75. get
  76. {
  77. return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
  78. }
  79. }
  80. public static SteamVR_Action_Skeleton default_SkeletonLeftHand
  81. {
  82. get
  83. {
  84. return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
  85. }
  86. }
  87. public static SteamVR_Action_Skeleton default_SkeletonRightHand
  88. {
  89. get
  90. {
  91. return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
  92. }
  93. }
  94. public static SteamVR_Action_Single default_Squeeze
  95. {
  96. get
  97. {
  98. return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
  99. }
  100. }
  101. public static SteamVR_Action_Boolean default_HeadsetOnHead
  102. {
  103. get
  104. {
  105. return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
  106. }
  107. }
  108. public static SteamVR_Action_Boolean default_SnapTurnLeft
  109. {
  110. get
  111. {
  112. return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy<SteamVR_Action_Boolean>();
  113. }
  114. }
  115. public static SteamVR_Action_Boolean default_SnapTurnRight
  116. {
  117. get
  118. {
  119. return SteamVR_Actions.p_default_SnapTurnRight.GetCopy<SteamVR_Action_Boolean>();
  120. }
  121. }
  122. public static SteamVR_Action_Vibration default_Haptic
  123. {
  124. get
  125. {
  126. return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
  127. }
  128. }
  129. public static SteamVR_Action_Vector2 platformer_Move
  130. {
  131. get
  132. {
  133. return SteamVR_Actions.p_platformer_Move.GetCopy<SteamVR_Action_Vector2>();
  134. }
  135. }
  136. public static SteamVR_Action_Boolean platformer_Jump
  137. {
  138. get
  139. {
  140. return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>();
  141. }
  142. }
  143. public static SteamVR_Action_Vector2 buggy_Steering
  144. {
  145. get
  146. {
  147. return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>();
  148. }
  149. }
  150. public static SteamVR_Action_Single buggy_Throttle
  151. {
  152. get
  153. {
  154. return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>();
  155. }
  156. }
  157. public static SteamVR_Action_Boolean buggy_Brake
  158. {
  159. get
  160. {
  161. return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>();
  162. }
  163. }
  164. public static SteamVR_Action_Boolean buggy_Reset
  165. {
  166. get
  167. {
  168. return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>();
  169. }
  170. }
  171. public static SteamVR_Action_Pose mixedreality_ExternalCamera
  172. {
  173. get
  174. {
  175. return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>();
  176. }
  177. }
  178. public static SteamVR_Action_Boolean bikevr_ResetPosition
  179. {
  180. get
  181. {
  182. return SteamVR_Actions.p_bikevr_ResetPosition.GetCopy<SteamVR_Action_Boolean>();
  183. }
  184. }
  185. public static SteamVR_Action_Boolean bikevr_MovePlayerForward
  186. {
  187. get
  188. {
  189. return SteamVR_Actions.p_bikevr_MovePlayerForward.GetCopy<SteamVR_Action_Boolean>();
  190. }
  191. }
  192. public static SteamVR_Action_Boolean bikevr_MovePlayerModeSwitch
  193. {
  194. get
  195. {
  196. return SteamVR_Actions.p_bikevr_MovePlayerModeSwitch.GetCopy<SteamVR_Action_Boolean>();
  197. }
  198. }
  199. public static SteamVR_Action_Boolean bikevr_MovePlayerBackward
  200. {
  201. get
  202. {
  203. return SteamVR_Actions.p_bikevr_MovePlayerBackward.GetCopy<SteamVR_Action_Boolean>();
  204. }
  205. }
  206. public static SteamVR_Action_Boolean bikevr_MovePlayerLeft
  207. {
  208. get
  209. {
  210. return SteamVR_Actions.p_bikevr_MovePlayerLeft.GetCopy<SteamVR_Action_Boolean>();
  211. }
  212. }
  213. public static SteamVR_Action_Boolean bikevr_MovePlayerRight
  214. {
  215. get
  216. {
  217. return SteamVR_Actions.p_bikevr_MovePlayerRight.GetCopy<SteamVR_Action_Boolean>();
  218. }
  219. }
  220. public static SteamVR_Action_Boolean bikevr_ResetBikePosition
  221. {
  222. get
  223. {
  224. return SteamVR_Actions.p_bikevr_ResetBikePosition.GetCopy<SteamVR_Action_Boolean>();
  225. }
  226. }
  227. public static SteamVR_Action_Pose bikevr_Steer
  228. {
  229. get
  230. {
  231. return SteamVR_Actions.p_bikevr_Steer.GetCopy<SteamVR_Action_Pose>();
  232. }
  233. }
  234. public static SteamVR_Action_Pose bikevr_Pose
  235. {
  236. get
  237. {
  238. return SteamVR_Actions.p_bikevr_Pose.GetCopy<SteamVR_Action_Pose>();
  239. }
  240. }
  241. public static SteamVR_Action_Vibration bikevr_Haptic
  242. {
  243. get
  244. {
  245. return SteamVR_Actions.p_bikevr_Haptic.GetCopy<SteamVR_Action_Vibration>();
  246. }
  247. }
  248. private static void InitializeActionArrays()
  249. {
  250. Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
  251. SteamVR_Actions.default_InteractUI,
  252. SteamVR_Actions.default_Teleport,
  253. SteamVR_Actions.default_GrabPinch,
  254. SteamVR_Actions.default_GrabGrip,
  255. SteamVR_Actions.default_Pose,
  256. SteamVR_Actions.default_SkeletonLeftHand,
  257. SteamVR_Actions.default_SkeletonRightHand,
  258. SteamVR_Actions.default_Squeeze,
  259. SteamVR_Actions.default_HeadsetOnHead,
  260. SteamVR_Actions.default_SnapTurnLeft,
  261. SteamVR_Actions.default_SnapTurnRight,
  262. SteamVR_Actions.default_Haptic,
  263. SteamVR_Actions.platformer_Move,
  264. SteamVR_Actions.platformer_Jump,
  265. SteamVR_Actions.buggy_Steering,
  266. SteamVR_Actions.buggy_Throttle,
  267. SteamVR_Actions.buggy_Brake,
  268. SteamVR_Actions.buggy_Reset,
  269. SteamVR_Actions.mixedreality_ExternalCamera,
  270. SteamVR_Actions.bikevr_ResetPosition,
  271. SteamVR_Actions.bikevr_MovePlayerForward,
  272. SteamVR_Actions.bikevr_MovePlayerModeSwitch,
  273. SteamVR_Actions.bikevr_MovePlayerBackward,
  274. SteamVR_Actions.bikevr_MovePlayerLeft,
  275. SteamVR_Actions.bikevr_MovePlayerRight,
  276. SteamVR_Actions.bikevr_ResetBikePosition,
  277. SteamVR_Actions.bikevr_Steer,
  278. SteamVR_Actions.bikevr_Pose,
  279. SteamVR_Actions.bikevr_Haptic};
  280. Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
  281. SteamVR_Actions.default_InteractUI,
  282. SteamVR_Actions.default_Teleport,
  283. SteamVR_Actions.default_GrabPinch,
  284. SteamVR_Actions.default_GrabGrip,
  285. SteamVR_Actions.default_Pose,
  286. SteamVR_Actions.default_SkeletonLeftHand,
  287. SteamVR_Actions.default_SkeletonRightHand,
  288. SteamVR_Actions.default_Squeeze,
  289. SteamVR_Actions.default_HeadsetOnHead,
  290. SteamVR_Actions.default_SnapTurnLeft,
  291. SteamVR_Actions.default_SnapTurnRight,
  292. SteamVR_Actions.platformer_Move,
  293. SteamVR_Actions.platformer_Jump,
  294. SteamVR_Actions.buggy_Steering,
  295. SteamVR_Actions.buggy_Throttle,
  296. SteamVR_Actions.buggy_Brake,
  297. SteamVR_Actions.buggy_Reset,
  298. SteamVR_Actions.mixedreality_ExternalCamera,
  299. SteamVR_Actions.bikevr_ResetPosition,
  300. SteamVR_Actions.bikevr_MovePlayerForward,
  301. SteamVR_Actions.bikevr_MovePlayerModeSwitch,
  302. SteamVR_Actions.bikevr_MovePlayerBackward,
  303. SteamVR_Actions.bikevr_MovePlayerLeft,
  304. SteamVR_Actions.bikevr_MovePlayerRight,
  305. SteamVR_Actions.bikevr_ResetBikePosition,
  306. SteamVR_Actions.bikevr_Steer,
  307. SteamVR_Actions.bikevr_Pose};
  308. Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
  309. SteamVR_Actions.default_Haptic,
  310. SteamVR_Actions.bikevr_Haptic};
  311. Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
  312. SteamVR_Actions.default_Haptic,
  313. SteamVR_Actions.bikevr_Haptic};
  314. Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
  315. SteamVR_Actions.default_Pose,
  316. SteamVR_Actions.mixedreality_ExternalCamera,
  317. SteamVR_Actions.bikevr_Steer,
  318. SteamVR_Actions.bikevr_Pose};
  319. Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
  320. SteamVR_Actions.default_InteractUI,
  321. SteamVR_Actions.default_Teleport,
  322. SteamVR_Actions.default_GrabPinch,
  323. SteamVR_Actions.default_GrabGrip,
  324. SteamVR_Actions.default_HeadsetOnHead,
  325. SteamVR_Actions.default_SnapTurnLeft,
  326. SteamVR_Actions.default_SnapTurnRight,
  327. SteamVR_Actions.platformer_Jump,
  328. SteamVR_Actions.buggy_Brake,
  329. SteamVR_Actions.buggy_Reset,
  330. SteamVR_Actions.bikevr_ResetPosition,
  331. SteamVR_Actions.bikevr_MovePlayerForward,
  332. SteamVR_Actions.bikevr_MovePlayerModeSwitch,
  333. SteamVR_Actions.bikevr_MovePlayerBackward,
  334. SteamVR_Actions.bikevr_MovePlayerLeft,
  335. SteamVR_Actions.bikevr_MovePlayerRight,
  336. SteamVR_Actions.bikevr_ResetBikePosition};
  337. Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
  338. SteamVR_Actions.default_Squeeze,
  339. SteamVR_Actions.buggy_Throttle};
  340. Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
  341. SteamVR_Actions.platformer_Move,
  342. SteamVR_Actions.buggy_Steering};
  343. Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
  344. Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
  345. SteamVR_Actions.default_SkeletonLeftHand,
  346. SteamVR_Actions.default_SkeletonRightHand};
  347. Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
  348. SteamVR_Actions.default_InteractUI,
  349. SteamVR_Actions.default_Teleport,
  350. SteamVR_Actions.default_GrabPinch,
  351. SteamVR_Actions.default_GrabGrip,
  352. SteamVR_Actions.default_Squeeze,
  353. SteamVR_Actions.default_HeadsetOnHead,
  354. SteamVR_Actions.default_SnapTurnLeft,
  355. SteamVR_Actions.default_SnapTurnRight,
  356. SteamVR_Actions.platformer_Move,
  357. SteamVR_Actions.platformer_Jump,
  358. SteamVR_Actions.buggy_Steering,
  359. SteamVR_Actions.buggy_Throttle,
  360. SteamVR_Actions.buggy_Brake,
  361. SteamVR_Actions.buggy_Reset,
  362. SteamVR_Actions.bikevr_ResetPosition,
  363. SteamVR_Actions.bikevr_MovePlayerForward,
  364. SteamVR_Actions.bikevr_MovePlayerModeSwitch,
  365. SteamVR_Actions.bikevr_MovePlayerBackward,
  366. SteamVR_Actions.bikevr_MovePlayerLeft,
  367. SteamVR_Actions.bikevr_MovePlayerRight,
  368. SteamVR_Actions.bikevr_ResetBikePosition};
  369. }
  370. private static void PreInitActions()
  371. {
  372. SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
  373. SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
  374. SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
  375. SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
  376. SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
  377. SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
  378. SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
  379. SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
  380. SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
  381. SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
  382. SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
  383. SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
  384. SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
  385. SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
  386. SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
  387. SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
  388. SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
  389. SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
  390. SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
  391. SteamVR_Actions.p_bikevr_ResetPosition = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/ResetPosition")));
  392. SteamVR_Actions.p_bikevr_MovePlayerForward = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerForward")));
  393. SteamVR_Actions.p_bikevr_MovePlayerModeSwitch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerModeSwitch")));
  394. SteamVR_Actions.p_bikevr_MovePlayerBackward = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerBackward")));
  395. SteamVR_Actions.p_bikevr_MovePlayerLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerLeft")));
  396. SteamVR_Actions.p_bikevr_MovePlayerRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/MovePlayerRight")));
  397. SteamVR_Actions.p_bikevr_ResetBikePosition = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/bikevr/in/ResetBikePosition")));
  398. SteamVR_Actions.p_bikevr_Steer = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/bikevr/in/Steer")));
  399. SteamVR_Actions.p_bikevr_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/bikevr/in/Pose")));
  400. SteamVR_Actions.p_bikevr_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/bikevr/out/Haptic")));
  401. }
  402. }
  403. }