BicyleController.cs 1.7 KB

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  1. using TMPro;
  2. using UnityEngine;
  3. public class BicyleController : MonoBehaviour
  4. {
  5. [Header("Speed")] public int speedSensorId = 0;
  6. public float wheelCircumference = 2.096f;
  7. public TextMeshProUGUI speedDisplay;
  8. [Header("Powermeter")]
  9. public int powerMeterId = 0;
  10. public TextMeshProUGUI powerDisplay;
  11. public TextMeshProUGUI cadenceDisplay;
  12. private SpeedSensorReceiver speedSensorReceiver;
  13. private PowerMeterReceiver powerMeterReceiver;
  14. private bool speedDisplayAvailable;
  15. private bool powerDisplayAvailable;
  16. private bool cadenceDisplayAvailable;
  17. // Start is called before the first frame update
  18. void Start()
  19. {
  20. speedDisplayAvailable = speedDisplay != null;
  21. powerDisplayAvailable = powerDisplay != null;
  22. cadenceDisplayAvailable = cadenceDisplay != null;
  23. speedSensorReceiver = new SpeedSensorReceiver(speedSensorId, wheelCircumference);
  24. powerMeterReceiver = new PowerMeterReceiver(powerMeterId);
  25. speedSensorReceiver.StartScan();
  26. powerMeterReceiver.StartScan();
  27. }
  28. // Update is called once per frame
  29. void Update()
  30. {
  31. transform.Translate(Vector3.forward * (Time.deltaTime * (speedSensorReceiver?.Speed ?? 0)));
  32. if (speedDisplayAvailable)
  33. {
  34. speedDisplay.text = $"{(speedSensorReceiver?.SpeedKmh ?? 0f):n2} km/h";
  35. }
  36. if (powerDisplayAvailable)
  37. {
  38. powerDisplay.text = $"{(powerMeterReceiver?.InstantaneousPower ?? 0f):0} W";
  39. }
  40. if (cadenceDisplayAvailable)
  41. {
  42. cadenceDisplay.text = $"{(powerMeterReceiver?.InstantaneousCadence ?? 0f):0} rpm";
  43. }
  44. }
  45. }