2
0

SM_Veh_Convertable_01.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1847148240549790}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1003890282918426
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4804913090266312}
  22. - component: {fileID: 33755259916237642}
  23. - component: {fileID: 23755493203066686}
  24. - component: {fileID: 135839654663342258}
  25. m_Layer: 0
  26. m_Name: SM_Veh_Convertable_Wheel_fr
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1150610443704632
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4216438474971106}
  40. - component: {fileID: 33258567832859864}
  41. - component: {fileID: 23823845118873694}
  42. - component: {fileID: 135643986272767320}
  43. m_Layer: 0
  44. m_Name: SM_Veh_Convertable_Wheel_rr
  45. m_TagString: Untagged
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 0
  49. m_IsActive: 1
  50. --- !u!1 &1264536031007802
  51. GameObject:
  52. m_ObjectHideFlags: 0
  53. m_PrefabParentObject: {fileID: 0}
  54. m_PrefabInternal: {fileID: 100100000}
  55. serializedVersion: 5
  56. m_Component:
  57. - component: {fileID: 4793730632101592}
  58. - component: {fileID: 33561425381423618}
  59. - component: {fileID: 23032939520972728}
  60. m_Layer: 0
  61. m_Name: SM_Veh_Convertable_SteeringW
  62. m_TagString: Untagged
  63. m_Icon: {fileID: 0}
  64. m_NavMeshLayer: 0
  65. m_StaticEditorFlags: 0
  66. m_IsActive: 1
  67. --- !u!1 &1530347918961412
  68. GameObject:
  69. m_ObjectHideFlags: 0
  70. m_PrefabParentObject: {fileID: 0}
  71. m_PrefabInternal: {fileID: 100100000}
  72. serializedVersion: 5
  73. m_Component:
  74. - component: {fileID: 4108543681628124}
  75. - component: {fileID: 33334203866029842}
  76. - component: {fileID: 23469668571516112}
  77. - component: {fileID: 135879838097328452}
  78. m_Layer: 0
  79. m_Name: SM_Veh_Convertable_Wheel_fl
  80. m_TagString: Untagged
  81. m_Icon: {fileID: 0}
  82. m_NavMeshLayer: 0
  83. m_StaticEditorFlags: 0
  84. m_IsActive: 1
  85. --- !u!1 &1705305709726926
  86. GameObject:
  87. m_ObjectHideFlags: 0
  88. m_PrefabParentObject: {fileID: 0}
  89. m_PrefabInternal: {fileID: 100100000}
  90. serializedVersion: 5
  91. m_Component:
  92. - component: {fileID: 4616178431518274}
  93. - component: {fileID: 33321196806303262}
  94. - component: {fileID: 23343425461937832}
  95. m_Layer: 0
  96. m_Name: SM_Veh_Convertable_Glass
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 0
  101. m_IsActive: 1
  102. --- !u!1 &1847148240549790
  103. GameObject:
  104. m_ObjectHideFlags: 0
  105. m_PrefabParentObject: {fileID: 0}
  106. m_PrefabInternal: {fileID: 100100000}
  107. serializedVersion: 5
  108. m_Component:
  109. - component: {fileID: 4393807827511222}
  110. - component: {fileID: 33157582796348832}
  111. - component: {fileID: 23766292276636048}
  112. - component: {fileID: 64001185501365962}
  113. m_Layer: 0
  114. m_Name: SM_Veh_Convertable_01
  115. m_TagString: Untagged
  116. m_Icon: {fileID: 0}
  117. m_NavMeshLayer: 0
  118. m_StaticEditorFlags: 0
  119. m_IsActive: 1
  120. --- !u!1 &1925197282100688
  121. GameObject:
  122. m_ObjectHideFlags: 0
  123. m_PrefabParentObject: {fileID: 0}
  124. m_PrefabInternal: {fileID: 100100000}
  125. serializedVersion: 5
  126. m_Component:
  127. - component: {fileID: 4566214152681674}
  128. - component: {fileID: 33098542380050482}
  129. - component: {fileID: 23007800941753542}
  130. - component: {fileID: 135063924790632270}
  131. m_Layer: 0
  132. m_Name: SM_Veh_Convertable_Wheel_rl
  133. m_TagString: Untagged
  134. m_Icon: {fileID: 0}
  135. m_NavMeshLayer: 0
  136. m_StaticEditorFlags: 0
  137. m_IsActive: 1
  138. --- !u!4 &4108543681628124
  139. Transform:
  140. m_ObjectHideFlags: 1
  141. m_PrefabParentObject: {fileID: 0}
  142. m_PrefabInternal: {fileID: 100100000}
  143. m_GameObject: {fileID: 1530347918961412}
  144. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  145. m_LocalPosition: {x: -0.82473266, y: 0.3754336, z: 1.4245799}
  146. m_LocalScale: {x: 1, y: 1, z: 1}
  147. m_Children: []
  148. m_Father: {fileID: 4393807827511222}
  149. m_RootOrder: 2
  150. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  151. --- !u!4 &4216438474971106
  152. Transform:
  153. m_ObjectHideFlags: 1
  154. m_PrefabParentObject: {fileID: 0}
  155. m_PrefabInternal: {fileID: 100100000}
  156. m_GameObject: {fileID: 1150610443704632}
  157. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  158. m_LocalPosition: {x: 0.92179626, y: 0.3754336, z: -1.550497}
  159. m_LocalScale: {x: 1, y: 1, z: 1}
  160. m_Children: []
  161. m_Father: {fileID: 4393807827511222}
  162. m_RootOrder: 5
  163. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  164. --- !u!4 &4393807827511222
  165. Transform:
  166. m_ObjectHideFlags: 1
  167. m_PrefabParentObject: {fileID: 0}
  168. m_PrefabInternal: {fileID: 100100000}
  169. m_GameObject: {fileID: 1847148240549790}
  170. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  171. m_LocalPosition: {x: 0, y: 0, z: 0}
  172. m_LocalScale: {x: 1, y: 1, z: 1}
  173. m_Children:
  174. - {fileID: 4616178431518274}
  175. - {fileID: 4793730632101592}
  176. - {fileID: 4108543681628124}
  177. - {fileID: 4804913090266312}
  178. - {fileID: 4566214152681674}
  179. - {fileID: 4216438474971106}
  180. m_Father: {fileID: 0}
  181. m_RootOrder: 0
  182. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  183. --- !u!4 &4566214152681674
  184. Transform:
  185. m_ObjectHideFlags: 1
  186. m_PrefabParentObject: {fileID: 0}
  187. m_PrefabInternal: {fileID: 100100000}
  188. m_GameObject: {fileID: 1925197282100688}
  189. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  190. m_LocalPosition: {x: -0.92179626, y: 0.3754336, z: -1.550497}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_Children: []
  193. m_Father: {fileID: 4393807827511222}
  194. m_RootOrder: 4
  195. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  196. --- !u!4 &4616178431518274
  197. Transform:
  198. m_ObjectHideFlags: 1
  199. m_PrefabParentObject: {fileID: 0}
  200. m_PrefabInternal: {fileID: 100100000}
  201. m_GameObject: {fileID: 1705305709726926}
  202. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  203. m_LocalPosition: {x: -0, y: 0, z: 0}
  204. m_LocalScale: {x: 1, y: 1, z: 1}
  205. m_Children: []
  206. m_Father: {fileID: 4393807827511222}
  207. m_RootOrder: 0
  208. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  209. --- !u!4 &4793730632101592
  210. Transform:
  211. m_ObjectHideFlags: 1
  212. m_PrefabParentObject: {fileID: 0}
  213. m_PrefabInternal: {fileID: 100100000}
  214. m_GameObject: {fileID: 1264536031007802}
  215. m_LocalRotation: {x: 0.14533333, y: -0, z: -0, w: 0.98938274}
  216. m_LocalPosition: {x: -0.42253876, y: 0.97540927, z: 0.07349091}
  217. m_LocalScale: {x: 1, y: 1, z: 1}
  218. m_Children: []
  219. m_Father: {fileID: 4393807827511222}
  220. m_RootOrder: 1
  221. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  222. --- !u!4 &4804913090266312
  223. Transform:
  224. m_ObjectHideFlags: 1
  225. m_PrefabParentObject: {fileID: 0}
  226. m_PrefabInternal: {fileID: 100100000}
  227. m_GameObject: {fileID: 1003890282918426}
  228. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  229. m_LocalPosition: {x: 0.8230276, y: 0.3754336, z: 1.4245799}
  230. m_LocalScale: {x: 1, y: 1, z: 1}
  231. m_Children: []
  232. m_Father: {fileID: 4393807827511222}
  233. m_RootOrder: 3
  234. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  235. --- !u!23 &23007800941753542
  236. MeshRenderer:
  237. m_ObjectHideFlags: 1
  238. m_PrefabParentObject: {fileID: 0}
  239. m_PrefabInternal: {fileID: 100100000}
  240. m_GameObject: {fileID: 1925197282100688}
  241. m_Enabled: 1
  242. m_CastShadows: 1
  243. m_ReceiveShadows: 1
  244. m_DynamicOccludee: 1
  245. m_MotionVectors: 1
  246. m_LightProbeUsage: 1
  247. m_ReflectionProbeUsage: 1
  248. m_Materials:
  249. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  250. m_StaticBatchInfo:
  251. firstSubMesh: 0
  252. subMeshCount: 0
  253. m_StaticBatchRoot: {fileID: 0}
  254. m_ProbeAnchor: {fileID: 0}
  255. m_LightProbeVolumeOverride: {fileID: 0}
  256. m_ScaleInLightmap: 1
  257. m_PreserveUVs: 0
  258. m_IgnoreNormalsForChartDetection: 0
  259. m_ImportantGI: 0
  260. m_StitchLightmapSeams: 0
  261. m_SelectedEditorRenderState: 3
  262. m_MinimumChartSize: 4
  263. m_AutoUVMaxDistance: 0.5
  264. m_AutoUVMaxAngle: 89
  265. m_LightmapParameters: {fileID: 0}
  266. m_SortingLayerID: 0
  267. m_SortingLayer: 0
  268. m_SortingOrder: 0
  269. --- !u!23 &23032939520972728
  270. MeshRenderer:
  271. m_ObjectHideFlags: 1
  272. m_PrefabParentObject: {fileID: 0}
  273. m_PrefabInternal: {fileID: 100100000}
  274. m_GameObject: {fileID: 1264536031007802}
  275. m_Enabled: 1
  276. m_CastShadows: 1
  277. m_ReceiveShadows: 1
  278. m_DynamicOccludee: 1
  279. m_MotionVectors: 1
  280. m_LightProbeUsage: 1
  281. m_ReflectionProbeUsage: 1
  282. m_Materials:
  283. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  284. m_StaticBatchInfo:
  285. firstSubMesh: 0
  286. subMeshCount: 0
  287. m_StaticBatchRoot: {fileID: 0}
  288. m_ProbeAnchor: {fileID: 0}
  289. m_LightProbeVolumeOverride: {fileID: 0}
  290. m_ScaleInLightmap: 1
  291. m_PreserveUVs: 0
  292. m_IgnoreNormalsForChartDetection: 0
  293. m_ImportantGI: 0
  294. m_StitchLightmapSeams: 0
  295. m_SelectedEditorRenderState: 3
  296. m_MinimumChartSize: 4
  297. m_AutoUVMaxDistance: 0.5
  298. m_AutoUVMaxAngle: 89
  299. m_LightmapParameters: {fileID: 0}
  300. m_SortingLayerID: 0
  301. m_SortingLayer: 0
  302. m_SortingOrder: 0
  303. --- !u!23 &23343425461937832
  304. MeshRenderer:
  305. m_ObjectHideFlags: 1
  306. m_PrefabParentObject: {fileID: 0}
  307. m_PrefabInternal: {fileID: 100100000}
  308. m_GameObject: {fileID: 1705305709726926}
  309. m_Enabled: 1
  310. m_CastShadows: 1
  311. m_ReceiveShadows: 1
  312. m_DynamicOccludee: 1
  313. m_MotionVectors: 1
  314. m_LightProbeUsage: 1
  315. m_ReflectionProbeUsage: 1
  316. m_Materials:
  317. - {fileID: 2100000, guid: 28d911d60eed0d64fb122f25adeed646, type: 2}
  318. m_StaticBatchInfo:
  319. firstSubMesh: 0
  320. subMeshCount: 0
  321. m_StaticBatchRoot: {fileID: 0}
  322. m_ProbeAnchor: {fileID: 0}
  323. m_LightProbeVolumeOverride: {fileID: 0}
  324. m_ScaleInLightmap: 1
  325. m_PreserveUVs: 0
  326. m_IgnoreNormalsForChartDetection: 0
  327. m_ImportantGI: 0
  328. m_StitchLightmapSeams: 0
  329. m_SelectedEditorRenderState: 3
  330. m_MinimumChartSize: 4
  331. m_AutoUVMaxDistance: 0.5
  332. m_AutoUVMaxAngle: 89
  333. m_LightmapParameters: {fileID: 0}
  334. m_SortingLayerID: 0
  335. m_SortingLayer: 0
  336. m_SortingOrder: 0
  337. --- !u!23 &23469668571516112
  338. MeshRenderer:
  339. m_ObjectHideFlags: 1
  340. m_PrefabParentObject: {fileID: 0}
  341. m_PrefabInternal: {fileID: 100100000}
  342. m_GameObject: {fileID: 1530347918961412}
  343. m_Enabled: 1
  344. m_CastShadows: 1
  345. m_ReceiveShadows: 1
  346. m_DynamicOccludee: 1
  347. m_MotionVectors: 1
  348. m_LightProbeUsage: 1
  349. m_ReflectionProbeUsage: 1
  350. m_Materials:
  351. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  352. m_StaticBatchInfo:
  353. firstSubMesh: 0
  354. subMeshCount: 0
  355. m_StaticBatchRoot: {fileID: 0}
  356. m_ProbeAnchor: {fileID: 0}
  357. m_LightProbeVolumeOverride: {fileID: 0}
  358. m_ScaleInLightmap: 1
  359. m_PreserveUVs: 0
  360. m_IgnoreNormalsForChartDetection: 0
  361. m_ImportantGI: 0
  362. m_StitchLightmapSeams: 0
  363. m_SelectedEditorRenderState: 3
  364. m_MinimumChartSize: 4
  365. m_AutoUVMaxDistance: 0.5
  366. m_AutoUVMaxAngle: 89
  367. m_LightmapParameters: {fileID: 0}
  368. m_SortingLayerID: 0
  369. m_SortingLayer: 0
  370. m_SortingOrder: 0
  371. --- !u!23 &23755493203066686
  372. MeshRenderer:
  373. m_ObjectHideFlags: 1
  374. m_PrefabParentObject: {fileID: 0}
  375. m_PrefabInternal: {fileID: 100100000}
  376. m_GameObject: {fileID: 1003890282918426}
  377. m_Enabled: 1
  378. m_CastShadows: 1
  379. m_ReceiveShadows: 1
  380. m_DynamicOccludee: 1
  381. m_MotionVectors: 1
  382. m_LightProbeUsage: 1
  383. m_ReflectionProbeUsage: 1
  384. m_Materials:
  385. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  386. m_StaticBatchInfo:
  387. firstSubMesh: 0
  388. subMeshCount: 0
  389. m_StaticBatchRoot: {fileID: 0}
  390. m_ProbeAnchor: {fileID: 0}
  391. m_LightProbeVolumeOverride: {fileID: 0}
  392. m_ScaleInLightmap: 1
  393. m_PreserveUVs: 0
  394. m_IgnoreNormalsForChartDetection: 0
  395. m_ImportantGI: 0
  396. m_StitchLightmapSeams: 0
  397. m_SelectedEditorRenderState: 3
  398. m_MinimumChartSize: 4
  399. m_AutoUVMaxDistance: 0.5
  400. m_AutoUVMaxAngle: 89
  401. m_LightmapParameters: {fileID: 0}
  402. m_SortingLayerID: 0
  403. m_SortingLayer: 0
  404. m_SortingOrder: 0
  405. --- !u!23 &23766292276636048
  406. MeshRenderer:
  407. m_ObjectHideFlags: 1
  408. m_PrefabParentObject: {fileID: 0}
  409. m_PrefabInternal: {fileID: 100100000}
  410. m_GameObject: {fileID: 1847148240549790}
  411. m_Enabled: 1
  412. m_CastShadows: 1
  413. m_ReceiveShadows: 1
  414. m_DynamicOccludee: 1
  415. m_MotionVectors: 1
  416. m_LightProbeUsage: 1
  417. m_ReflectionProbeUsage: 1
  418. m_Materials:
  419. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  420. m_StaticBatchInfo:
  421. firstSubMesh: 0
  422. subMeshCount: 0
  423. m_StaticBatchRoot: {fileID: 0}
  424. m_ProbeAnchor: {fileID: 0}
  425. m_LightProbeVolumeOverride: {fileID: 0}
  426. m_ScaleInLightmap: 1
  427. m_PreserveUVs: 0
  428. m_IgnoreNormalsForChartDetection: 0
  429. m_ImportantGI: 0
  430. m_StitchLightmapSeams: 0
  431. m_SelectedEditorRenderState: 3
  432. m_MinimumChartSize: 4
  433. m_AutoUVMaxDistance: 0.5
  434. m_AutoUVMaxAngle: 89
  435. m_LightmapParameters: {fileID: 0}
  436. m_SortingLayerID: 0
  437. m_SortingLayer: 0
  438. m_SortingOrder: 0
  439. --- !u!23 &23823845118873694
  440. MeshRenderer:
  441. m_ObjectHideFlags: 1
  442. m_PrefabParentObject: {fileID: 0}
  443. m_PrefabInternal: {fileID: 100100000}
  444. m_GameObject: {fileID: 1150610443704632}
  445. m_Enabled: 1
  446. m_CastShadows: 1
  447. m_ReceiveShadows: 1
  448. m_DynamicOccludee: 1
  449. m_MotionVectors: 1
  450. m_LightProbeUsage: 1
  451. m_ReflectionProbeUsage: 1
  452. m_Materials:
  453. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  454. m_StaticBatchInfo:
  455. firstSubMesh: 0
  456. subMeshCount: 0
  457. m_StaticBatchRoot: {fileID: 0}
  458. m_ProbeAnchor: {fileID: 0}
  459. m_LightProbeVolumeOverride: {fileID: 0}
  460. m_ScaleInLightmap: 1
  461. m_PreserveUVs: 0
  462. m_IgnoreNormalsForChartDetection: 0
  463. m_ImportantGI: 0
  464. m_StitchLightmapSeams: 0
  465. m_SelectedEditorRenderState: 3
  466. m_MinimumChartSize: 4
  467. m_AutoUVMaxDistance: 0.5
  468. m_AutoUVMaxAngle: 89
  469. m_LightmapParameters: {fileID: 0}
  470. m_SortingLayerID: 0
  471. m_SortingLayer: 0
  472. m_SortingOrder: 0
  473. --- !u!33 &33098542380050482
  474. MeshFilter:
  475. m_ObjectHideFlags: 1
  476. m_PrefabParentObject: {fileID: 0}
  477. m_PrefabInternal: {fileID: 100100000}
  478. m_GameObject: {fileID: 1925197282100688}
  479. m_Mesh: {fileID: 4300006, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  480. --- !u!33 &33157582796348832
  481. MeshFilter:
  482. m_ObjectHideFlags: 1
  483. m_PrefabParentObject: {fileID: 0}
  484. m_PrefabInternal: {fileID: 100100000}
  485. m_GameObject: {fileID: 1847148240549790}
  486. m_Mesh: {fileID: 4300000, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  487. --- !u!33 &33258567832859864
  488. MeshFilter:
  489. m_ObjectHideFlags: 1
  490. m_PrefabParentObject: {fileID: 0}
  491. m_PrefabInternal: {fileID: 100100000}
  492. m_GameObject: {fileID: 1150610443704632}
  493. m_Mesh: {fileID: 4300010, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  494. --- !u!33 &33321196806303262
  495. MeshFilter:
  496. m_ObjectHideFlags: 1
  497. m_PrefabParentObject: {fileID: 0}
  498. m_PrefabInternal: {fileID: 100100000}
  499. m_GameObject: {fileID: 1705305709726926}
  500. m_Mesh: {fileID: 4300012, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  501. --- !u!33 &33334203866029842
  502. MeshFilter:
  503. m_ObjectHideFlags: 1
  504. m_PrefabParentObject: {fileID: 0}
  505. m_PrefabInternal: {fileID: 100100000}
  506. m_GameObject: {fileID: 1530347918961412}
  507. m_Mesh: {fileID: 4300004, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  508. --- !u!33 &33561425381423618
  509. MeshFilter:
  510. m_ObjectHideFlags: 1
  511. m_PrefabParentObject: {fileID: 0}
  512. m_PrefabInternal: {fileID: 100100000}
  513. m_GameObject: {fileID: 1264536031007802}
  514. m_Mesh: {fileID: 4300002, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  515. --- !u!33 &33755259916237642
  516. MeshFilter:
  517. m_ObjectHideFlags: 1
  518. m_PrefabParentObject: {fileID: 0}
  519. m_PrefabInternal: {fileID: 100100000}
  520. m_GameObject: {fileID: 1003890282918426}
  521. m_Mesh: {fileID: 4300008, guid: b2acca9e077a4804fbde3b00afc0d599, type: 3}
  522. --- !u!64 &64001185501365962
  523. MeshCollider:
  524. m_ObjectHideFlags: 1
  525. m_PrefabParentObject: {fileID: 0}
  526. m_PrefabInternal: {fileID: 100100000}
  527. m_GameObject: {fileID: 1847148240549790}
  528. m_Material: {fileID: 0}
  529. m_IsTrigger: 0
  530. m_Enabled: 1
  531. serializedVersion: 3
  532. m_Convex: 1
  533. m_CookingOptions: 14
  534. m_SkinWidth: 0.01
  535. m_Mesh: {fileID: 43714691357846312, guid: a61c7fd382f556e44903119b06f0764d, type: 2}
  536. --- !u!135 &135063924790632270
  537. SphereCollider:
  538. m_ObjectHideFlags: 1
  539. m_PrefabParentObject: {fileID: 0}
  540. m_PrefabInternal: {fileID: 100100000}
  541. m_GameObject: {fileID: 1925197282100688}
  542. m_Material: {fileID: 0}
  543. m_IsTrigger: 0
  544. m_Enabled: 1
  545. serializedVersion: 2
  546. m_Radius: 0.396603
  547. m_Center: {x: 0.00000027567148, y: -0.000000044703484, z: 0.00000010430813}
  548. --- !u!135 &135643986272767320
  549. SphereCollider:
  550. m_ObjectHideFlags: 1
  551. m_PrefabParentObject: {fileID: 0}
  552. m_PrefabInternal: {fileID: 100100000}
  553. m_GameObject: {fileID: 1150610443704632}
  554. m_Material: {fileID: 0}
  555. m_IsTrigger: 0
  556. m_Enabled: 1
  557. serializedVersion: 2
  558. m_Radius: 0.396603
  559. m_Center: {x: -0.00000043213367, y: -0.000000044703484, z: 0.00000016391277}
  560. --- !u!135 &135839654663342258
  561. SphereCollider:
  562. m_ObjectHideFlags: 1
  563. m_PrefabParentObject: {fileID: 0}
  564. m_PrefabInternal: {fileID: 100100000}
  565. m_GameObject: {fileID: 1003890282918426}
  566. m_Material: {fileID: 0}
  567. m_IsTrigger: 0
  568. m_Enabled: 1
  569. serializedVersion: 2
  570. m_Radius: 0.396603
  571. m_Center: {x: 0.098768234, y: -0.000000044703484, z: -0.00000022351742}
  572. --- !u!135 &135879838097328452
  573. SphereCollider:
  574. m_ObjectHideFlags: 1
  575. m_PrefabParentObject: {fileID: 0}
  576. m_PrefabInternal: {fileID: 100100000}
  577. m_GameObject: {fileID: 1530347918961412}
  578. m_Material: {fileID: 0}
  579. m_IsTrigger: 0
  580. m_Enabled: 1
  581. serializedVersion: 2
  582. m_Radius: 0.396603
  583. m_Center: {x: -0.09706331, y: -0.000000044703484, z: -0.00000022351742}