SM_Env_Grass_Edge_02.prefab 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1963421407022660}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1963421407022660
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4204849836088664}
  22. - component: {fileID: 33458421925683076}
  23. - component: {fileID: 23073916699161696}
  24. m_Layer: 0
  25. m_Name: SM_Env_Grass_Edge_02
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!4 &4204849836088664
  32. Transform:
  33. m_ObjectHideFlags: 1
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. m_GameObject: {fileID: 1963421407022660}
  37. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  38. m_LocalPosition: {x: -0, y: 0, z: 0}
  39. m_LocalScale: {x: 1, y: 1, z: 1}
  40. m_Children: []
  41. m_Father: {fileID: 0}
  42. m_RootOrder: 0
  43. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  44. --- !u!23 &23073916699161696
  45. MeshRenderer:
  46. m_ObjectHideFlags: 1
  47. m_PrefabParentObject: {fileID: 0}
  48. m_PrefabInternal: {fileID: 100100000}
  49. m_GameObject: {fileID: 1963421407022660}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_Materials:
  58. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  59. m_StaticBatchInfo:
  60. firstSubMesh: 0
  61. subMeshCount: 0
  62. m_StaticBatchRoot: {fileID: 0}
  63. m_ProbeAnchor: {fileID: 0}
  64. m_LightProbeVolumeOverride: {fileID: 0}
  65. m_ScaleInLightmap: 1
  66. m_PreserveUVs: 0
  67. m_IgnoreNormalsForChartDetection: 0
  68. m_ImportantGI: 0
  69. m_StitchLightmapSeams: 0
  70. m_SelectedEditorRenderState: 3
  71. m_MinimumChartSize: 4
  72. m_AutoUVMaxDistance: 0.5
  73. m_AutoUVMaxAngle: 89
  74. m_LightmapParameters: {fileID: 0}
  75. m_SortingLayerID: 0
  76. m_SortingLayer: 0
  77. m_SortingOrder: 0
  78. --- !u!33 &33458421925683076
  79. MeshFilter:
  80. m_ObjectHideFlags: 1
  81. m_PrefabParentObject: {fileID: 0}
  82. m_PrefabInternal: {fileID: 100100000}
  83. m_GameObject: {fileID: 1963421407022660}
  84. m_Mesh: {fileID: 4300000, guid: 212ed0a0bc649c442948386e7a3888eb, type: 3}