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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Creates an object and attaches it to the hand
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class SpawnAndAttachToHand : MonoBehaviour
- {
- public Hand hand;
- public GameObject prefab;
- //-------------------------------------------------
- public void SpawnAndAttach( Hand passedInhand )
- {
- Hand handToUse = passedInhand;
- if ( passedInhand == null )
- {
- handToUse = hand;
- }
- if ( handToUse == null )
- {
- return;
- }
- GameObject prefabObject = Instantiate( prefab ) as GameObject;
- handToUse.AttachObject( prefabObject, GrabTypes.Scripted );
- }
- }
- }
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