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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: This object's rigidbody goes to sleep when created
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class SleepOnAwake : MonoBehaviour
- {
- //-------------------------------------------------
- void Awake()
- {
- Rigidbody rigidbody = GetComponent<Rigidbody>();
- if ( rigidbody )
- {
- rigidbody.Sleep();
- }
- }
- }
- }
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