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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Basic throwable object
- //
- //=============================================================================
- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
- public class ModalThrowable : Throwable
- {
- [Tooltip("The local point which acts as a positional and rotational offset to use while held with a grip type grab")]
- public Transform gripOffset;
- [Tooltip("The local point which acts as a positional and rotational offset to use while held with a pinch type grab")]
- public Transform pinchOffset;
- protected override void HandHoverUpdate(Hand hand)
- {
- GrabTypes startingGrabType = hand.GetGrabStarting();
- if (startingGrabType != GrabTypes.None)
- {
- if (startingGrabType == GrabTypes.Pinch)
- {
- hand.AttachObject(gameObject, startingGrabType, attachmentFlags, pinchOffset);
- }
- else if (startingGrabType == GrabTypes.Grip)
- {
- hand.AttachObject(gameObject, startingGrabType, attachmentFlags, gripOffset);
- }
- else
- {
- hand.AttachObject(gameObject, startingGrabType, attachmentFlags, attachmentOffset);
- }
- hand.HideGrabHint();
- }
- }
- protected override void HandAttachedUpdate(Hand hand)
- {
- if (interactable.skeletonPoser != null)
- {
- interactable.skeletonPoser.SetBlendingBehaviourEnabled("PinchPose", hand.currentAttachedObjectInfo.Value.grabbedWithType == GrabTypes.Pinch);
- }
- base.HandAttachedUpdate(hand);
- }
- }
- }
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