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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Animator whose speed is set based on a linear mapping
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class LinearAnimator : MonoBehaviour
- {
- public LinearMapping linearMapping;
- public Animator animator;
- private float currentLinearMapping = float.NaN;
- private int framesUnchanged = 0;
- //-------------------------------------------------
- void Awake()
- {
- if ( animator == null )
- {
- animator = GetComponent<Animator>();
- }
- animator.speed = 0.0f;
- if ( linearMapping == null )
- {
- linearMapping = GetComponent<LinearMapping>();
- }
- }
- //-------------------------------------------------
- void Update()
- {
- if ( currentLinearMapping != linearMapping.value )
- {
- currentLinearMapping = linearMapping.value;
- animator.enabled = true;
- animator.Play( 0, 0, currentLinearMapping );
- framesUnchanged = 0;
- }
- else
- {
- framesUnchanged++;
- if ( framesUnchanged > 2 )
- {
- animator.enabled = false;
- }
- }
- }
- }
- }
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