2
0

LongbowString.mat 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: LongbowString
  10. m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: S_RECEIVE_SHADOWS S_SPECULAR_METALLIC _EMISSION
  12. m_LightmapFlags: 1
  13. m_CustomRenderQueue: -1
  14. stringTagMap:
  15. OriginalShader: Standard
  16. m_SavedProperties:
  17. serializedVersion: 2
  18. m_TexEnvs:
  19. - first:
  20. name: _BumpMap
  21. second:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - first:
  26. name: _DetailAlbedoMap
  27. second:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - first:
  32. name: _DetailMask
  33. second:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - first:
  38. name: _DetailNormalMap
  39. second:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - first:
  44. name: _EmissionMap
  45. second:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - first:
  50. name: _MainTex
  51. second:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - first:
  56. name: _MetallicGlossMap
  57. second:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - first:
  62. name: _OcclusionMap
  63. second:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - first:
  68. name: _ParallaxMap
  69. second:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - first:
  74. name: _SpecGlossMap
  75. second:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. - first:
  80. name: g_tOverrideLightmap
  81. second:
  82. m_Texture: {fileID: 0}
  83. m_Scale: {x: 1, y: 1}
  84. m_Offset: {x: 0, y: 0}
  85. m_Floats:
  86. - first:
  87. name: _BumpScale
  88. second: 1
  89. - first:
  90. name: _Cutoff
  91. second: 0.5
  92. - first:
  93. name: _DetailNormalMapScale
  94. second: 1
  95. - first:
  96. name: _DstBlend
  97. second: 0
  98. - first:
  99. name: _FogMultiplier
  100. second: 1
  101. - first:
  102. name: _GlossMapScale
  103. second: 1
  104. - first:
  105. name: _Glossiness
  106. second: 0
  107. - first:
  108. name: _GlossyReflections
  109. second: 1
  110. - first:
  111. name: _Metallic
  112. second: 0
  113. - first:
  114. name: _Mode
  115. second: 0
  116. - first:
  117. name: _OcclusionStrength
  118. second: 1
  119. - first:
  120. name: _OcclusionStrengthDirectDiffuse
  121. second: 1
  122. - first:
  123. name: _OcclusionStrengthDirectSpecular
  124. second: 1
  125. - first:
  126. name: _OcclusionStrengthIndirectDiffuse
  127. second: 1
  128. - first:
  129. name: _OcclusionStrengthIndirectSpecular
  130. second: 1
  131. - first:
  132. name: _Parallax
  133. second: 0.02
  134. - first:
  135. name: _SmoothnessTextureChannel
  136. second: 0
  137. - first:
  138. name: _SpecularHighlights
  139. second: 1
  140. - first:
  141. name: _SpecularMode
  142. second: 2
  143. - first:
  144. name: _SrcBlend
  145. second: 1
  146. - first:
  147. name: _UVSec
  148. second: 0
  149. - first:
  150. name: _ZWrite
  151. second: 1
  152. - first:
  153. name: g_bReceiveShadows
  154. second: 1
  155. - first:
  156. name: g_bUnlit
  157. second: 0
  158. - first:
  159. name: g_bWorldAlignedTexture
  160. second: 0
  161. - first:
  162. name: g_flCubeMapScalar
  163. second: 0.138
  164. - first:
  165. name: g_flReflectanceBias
  166. second: 0
  167. - first:
  168. name: g_flReflectanceMax
  169. second: 1
  170. - first:
  171. name: g_flReflectanceMin
  172. second: 0
  173. - first:
  174. name: g_flReflectanceScale
  175. second: 1
  176. m_Colors:
  177. - first:
  178. name: _Color
  179. second: {r: 0.2352941, g: 0.2352941, b: 0.2352941, a: 1}
  180. - first:
  181. name: _EmissionColor
  182. second: {r: 0, g: 0, b: 0, a: 1}
  183. - first:
  184. name: _SpecColor
  185. second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  186. - first:
  187. name: g_vWorldAlignedNormalTangentU
  188. second: {r: -1, g: 0, b: 0, a: 0}
  189. - first:
  190. name: g_vWorldAlignedNormalTangentV
  191. second: {r: 0, g: 0, b: 1, a: 0}
  192. - first:
  193. name: g_vWorldAlignedTextureNormal
  194. second: {r: 0, g: 1, b: 0, a: 0}
  195. - first:
  196. name: g_vWorldAlignedTexturePosition
  197. second: {r: 0, g: 0, b: 0, a: 0}
  198. - first:
  199. name: g_vWorldAlignedTextureSize
  200. second: {r: 1, g: 1, b: 1, a: 0}