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- <e p="SteamVR_Camera.cs" t="Include" />
- <e p="SteamVR_CameraFlip.cs" t="Include" />
- <e p="SteamVR_CameraMask.cs" t="Include" />
- <e p="SteamVR_Ears.cs" t="Include" />
- <e p="SteamVR_EnumEqualityComparer.cs" t="Include" />
- <e p="SteamVR_Events.cs" t="Include" />
- <e p="SteamVR_ExternalCamera.cs" t="Include" />
- <e p="SteamVR_ExternalCamera_LegacyManager.cs" t="Include" />
- <e p="SteamVR_Fade.cs" t="Include" />
- <e p="SteamVR_Frustum.cs" t="Include" />
- <e p="SteamVR_IK.cs" t="Include" />
- <e p="SteamVR_LoadLevel.cs" t="Include" />
- <e p="SteamVR_Menu.cs" t="Include" />
- <e p="SteamVR_Overlay.cs" t="Include" />
- <e p="SteamVR_PlayArea.cs" t="Include" />
- <e p="SteamVR_Render.cs" t="Include" />
- <e p="SteamVR_RenderModel.cs" t="Include" />
- <e p="SteamVR_RingBuffer.cs" t="Include" />
- <e p="SteamVR_Settings.cs" t="Include" />
- <e p="SteamVR_Skybox.cs" t="Include" />
- <e p="SteamVR_SphericalProjection.cs" t="Include" />
- <e p="SteamVR_TrackedCamera.cs" t="Include" />
- <e p="SteamVR_TrackedObject.cs" t="Include" />
- <e p="SteamVR_TrackingReferenceManager.cs" t="Include" />
- <e p="SteamVR_Utils.cs" t="Include" />
- </e>
- <e p="SteamVR.asmdef" t="Include" />
- <e p="WindowsHelper" t="Include">
- <e p="SteamVR_Windows_Editor_Helper.cs" t="Include" />
- <e p="SteamVR_Windows_EditorHelper.asmdef" t="Include" />
- </e>
- </e>
- <e p="SteamVR_Input" t="Include">
- <e p="ActionSetClasses" t="Include">
- <e p="SteamVR_Input_ActionSet_bikevr.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_buggy.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_default.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_mixedreality.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_platformer.cs" t="Include" />
- </e>
- <e p="SteamVR_Actions.asmdef" t="Include" />
- <e p="SteamVR_Input_Actions.cs" t="Include" />
- <e p="SteamVR_Input_ActionSets.cs" t="Include" />
- <e p="SteamVR_Input_Initialization.cs" t="Include" />
- </e>
- <e p="TextMesh Pro" t="Include">
- <e p="Fonts" t="Include">
- <e p="LiberationSans - OFL.txt" t="Include" />
- </e>
- <e p="Resources" t="Include">
- <e p="LineBreaking Following Characters.txt" t="Include" />
- <e p="LineBreaking Leading Characters.txt" t="Include" />
- </e>
- <e p="Shaders" t="Include">
- <e p="TMP_Bitmap-Custom-Atlas.shader" t="Include" />
- <e p="TMP_Bitmap-Mobile.shader" t="Include" />
- <e p="TMP_Bitmap.shader" t="Include" />
- <e p="TMP_SDF Overlay.shader" t="Include" />
- <e p="TMP_SDF SSD.shader" t="Include" />
- <e p="TMP_SDF-Mobile Masking.shader" t="Include" />
- <e p="TMP_SDF-Mobile Overlay.shader" t="Include" />
- <e p="TMP_SDF-Mobile SSD.shader" t="Include" />
- <e p="TMP_SDF-Mobile.shader" t="Include" />
- <e p="TMP_SDF-Surface-Mobile.shader" t="Include" />
- <e p="TMP_SDF-Surface.shader" t="Include" />
- <e p="TMP_SDF.shader" t="Include" />
- <e p="TMP_Sprite.shader" t="Include" />
- <e p="TMPro.cginc" t="Include" />
- <e p="TMPro_Mobile.cginc" t="Include" />
- <e p="TMPro_Properties.cginc" t="Include" />
- <e p="TMPro_Surface.cginc" t="Include" />
- </e>
- <e p="Sprites" t="Include">
- <e p="EmojiOne Attribution.txt" t="Include" />
- </e>
- </e>
- <e p="TutorialInfo" t="Include">
- <e p="Scripts" t="Include">
- <e p="Editor" t="Include">
- <e p="ReadmeEditor.cs" t="Include" />
- </e>
- <e p="Readme.cs" t="Include" />
- </e>
- </e>
- <e p="Wheels" t="Include">
- <e p="Scripts" t="Include">
- <e p="FreeCamera.cs" t="Include" />
- </e>
- </e>
- </e>
- <e p="obj" t="ExcludeRecursive" />
- <e p="Packages" t="ExcludeRecursive" />
- <e p="SteamVR.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Actions.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Editor.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Input_Editor.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Windows_EditorHelper.csproj" t="IncludeRecursive" />
- <e p="Temp\bin" t="ExcludeRecursive" />
- <e p="UniRx.csproj" t="IncludeRecursive" />
- <e p="VRCyling.sln" t="IncludeFlat" />
- </e>
- </component>
- </project>
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