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- using UnityEngine;
- namespace Tracking
- {
- public class CameraTracker : CalibratableTracker
- {
- public KineticLegTracker legTracker;
- public float LeanRotation { get; private set; }
- protected override string KeyPrefix => "cam";
- private void Update()
- {
- var adjustedRotation = RelativeRotation - legTracker.RelativeRotation;
- LeanRotation = -adjustedRotation.z; //left negative, right positive
- }
- /*private void OnGUI()
- {
- GUI.TextArea(new Rect(0, 400, 200, 90),
- $"LeanRotation: {LeanRotation}\nRelativeRotation: {RelativeRotation}\nRelativePosition: {RelativePosition}");
- }*/
- }
- }
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