SensorBikeController.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Controller.Bicycle;
  4. using Controller.Lean;
  5. using Study;
  6. using Sensors;
  7. using Sensors.ANT;
  8. using Sensors.Bluetooth;
  9. using Tracking;
  10. using System.Linq;
  11. using UnityEngine;
  12. // Declare outisde for public visibility
  13. //public enum SteeringMode { frontWheel, Leaning, HMD };
  14. namespace Controller
  15. {
  16. [Serializable]
  17. public struct FrontWheelTrackerConfig
  18. {
  19. public FrontWheelTracker frontWheelTracker;
  20. public float multiplicator;
  21. public float AdjustedRotation => frontWheelTracker.SteerRotation * multiplicator;
  22. }
  23. [Serializable]
  24. public struct HMDTrackerConfig
  25. {
  26. public HMDTracker cameraTracker;
  27. public float multiplicator;
  28. public float steeringOffset;
  29. public float AdjustedRotation => cameraTracker.SteerRotation * multiplicator;
  30. public float AdjustedLean => cameraTracker.LeanRotation * multiplicator;
  31. }
  32. [RequireComponent(typeof(IBicycleController))]
  33. public class SensorBikeController : MonoBehaviour
  34. {
  35. public PolarRotationMapping polarRotationMapping;
  36. public FrontWheelTrackerConfig frontWheelTrackerConfig;
  37. public HMDTrackerConfig hmdTrackerConfig;
  38. private float leanFactor;
  39. public bool steer = true;
  40. public bool accelerate = true;
  41. public bool lean = true;
  42. public Study.SteeringMode steeringSelection;
  43. private IBicycleController bicycleController;
  44. private bool isFrontWheelTrackerNotNull;
  45. private bool isHMDTrackerNotNull;
  46. private BikeSensorData sensorData;
  47. private Queue<float> previousLeanValues;
  48. public int framesToConsider = 10;
  49. public float tolerance_global = 5;
  50. public float tolerance_local = 7;
  51. public int claibrationcount = 10;
  52. private GameObject bikePlayer;
  53. private void Start()
  54. {
  55. isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null;
  56. isHMDTrackerNotNull = hmdTrackerConfig.cameraTracker != null;
  57. bicycleController = GetComponent<IBicycleController>();
  58. sensorData = BikeSensorData.Instance;
  59. //leanFactor = 90f / (polarRotationMapping.maxRight - polarRotationMapping.center);
  60. leanFactor = 30f / polarRotationMapping.maxRight; //von 45 auf 30 angepasst
  61. if (framesToConsider > 1) previousLeanValues = new Queue<float>(framesToConsider);
  62. var polarData = sensorData.BleData;
  63. if (steeringSelection == Study.SteeringMode.Leaning && polarData != null)
  64. {
  65. CalibratePolar()
  66. //polarRotationMapping.center = polarData.Value.Acc.y;
  67. }
  68. bikePlayer = GameObject.Find("bike");
  69. Debug.Log("Default fpr previousLeanValues " + previousLeanValues.DefaultIfEmpty());
  70. }
  71. private void CalibratePolar()
  72. {
  73. Debug.Log("Calibration of Polar Sensor");
  74. Queue<float> calibrationLeanValues;
  75. calibrationLeanValues = new Queue<float>(claibrationcount);
  76. for (int i = 0; i < claibrationcount; i++)
  77. {
  78. float pos = sensorData.BleData.Value.Acc.y;
  79. calibrationLeanValues.Enqueue(pos);
  80. yield return new WaitForSeconds(0.25f); //evtl. new loeschen
  81. }
  82. polarRotationMapping.center = calibrationLeanValues.Average();
  83. }
  84. private void Update()
  85. {
  86. Debug.Log("Bike Sensor Controller called");
  87. var speedData = sensorData.SpeedData;
  88. if (speedData != null && accelerate) SetSpeed(speedData.Value);
  89. if (steer) SetSteer();
  90. if (lean) SetLeaningAngle();
  91. var polarData = sensorData.BleData;
  92. if (polarData != null)
  93. {
  94. var playerStats = bikePlayer.GetComponent<PlayerStats>();
  95. playerStats.rotationPolarX = polarData.Value.Acc.x;
  96. playerStats.rotationPolarY = polarData.Value.Acc.y;
  97. playerStats.rotationPolarZ = polarData.Value.Acc.z;
  98. }
  99. }
  100. public void SetCondition(Study.SteeringMode mode)
  101. {
  102. Debug.Log("Setting Condition");
  103. steeringSelection = mode;
  104. }
  105. private void SetSteer()
  106. {
  107. switch (steeringSelection)
  108. {
  109. case Study.SteeringMode.frontWheel:
  110. if (isFrontWheelTrackerNotNull)
  111. {
  112. bicycleController.CurrentSteerAngle = frontWheelTrackerConfig.AdjustedRotation * 2f;
  113. }
  114. break;
  115. case Study.SteeringMode.Leaning:
  116. var polarData = sensorData.BleData;
  117. if (polarData != null)
  118. {
  119. Debug.Log("Updating Polar Data");
  120. Debug.Log("Polar Y: " + polarData.Value.Acc);
  121. var polarLean = CalculateLeanRotationMultiFrame(polarData);
  122. Debug.Log("Ploar Post-Processed: " + polarLean);
  123. bicycleController.CurrentSteerAngle = polarLean;
  124. // Activate below in case we also need the steering angle
  125. //bicycleController.CurrentSteerAngle = (polarData.Value.Acc.y - polarRotationMapping.center) * leanFactor;
  126. }
  127. break;
  128. case Study.SteeringMode.HMD:
  129. if (isHMDTrackerNotNull)
  130. {
  131. // We emprirically observed a right-drift
  132. // We subtract a constant to counteract this
  133. bicycleController.CurrentSteerAngle = hmdTrackerConfig.AdjustedRotation;
  134. }
  135. break;
  136. }
  137. Debug.Log("Updating Steering Angle to " + bicycleController.CurrentSteerAngle);
  138. }
  139. private void SetLeaningAngle()
  140. {
  141. //bicycleController.CurrentLeaningAngle =
  142. }
  143. private void SetSpeed(SpeedSensorData speedData)
  144. {
  145. bicycleController.CurrentSpeed = speedData.Speed;
  146. }
  147. // Helpers for Lean Steering
  148. private float CalculateLeanRotationSingleFrame(BleSensorData? polarData)
  149. {
  150. float steerUpdate = polarData.Value.Acc.y - polarRotationMapping.center;
  151. //lokal average:
  152. //steerUpdate = Math.Abs(steerUpdate - polarRotationMapping.center) < tolerance_local ? 0 : steerUpdate;
  153. //steerUpdate = Math.Pow(steerUpdate - polarRotationMapping.center, 2) < 30 ? 0 : steerUpdate;
  154. return steerUpdate * leanFactor;
  155. }
  156. private float CalculateLeanRotationMultiFrame(BleSensorData? polarData)
  157. {
  158. var angleThisFrame = CalculateLeanRotationSingleFrame(polarData);
  159. if (previousLeanValues.Count > framesToConsider) previousLeanValues.Dequeue();
  160. previousLeanValues.Enqueue(angleThisFrame);
  161. //neue-Option:
  162. //float steerOld = previousLeanValues.Peek();
  163. //float mean = previousLeanValues.Average();
  164. //steerUpdate = Math.Pow(steerUpdate - mean, 2) < tolerance_global ? steerOld : steerUpdate;
  165. //alte-Option:
  166. // Use exponential moving average
  167. float alpha = 2f / (framesToConsider + 1);
  168. float steerUpdate = previousLeanValues.DefaultIfEmpty(polarRotationMapping.center) //angepasst: Default ist nun center
  169. .Aggregate((ema, nextQuote) => alpha * nextQuote + (1 - alpha) * ema);
  170. // Do Global Thresholding, to avoid noisy steering
  171. return Math.Abs(steerUpdate - polarRotationMapping.center) < tolerance_global ? 0 : steerUpdate;
  172. //return steerUpdate;
  173. }
  174. }
  175. }