Workbench_LOD1.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5661434200972415984
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5664361524760285604}
  12. - component: {fileID: 5683951231692497012}
  13. - component: {fileID: 5676213065973766948}
  14. m_Layer: 0
  15. m_Name: Upper Covers Low
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 68
  20. m_IsActive: 1
  21. --- !u!4 &5664361524760285604
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 5661434200972415984}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0.15057836, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 5658053064983556274}
  33. m_RootOrder: 4
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &5683951231692497012
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 5661434200972415984}
  42. m_Mesh: {fileID: 4300004, guid: ff6dc36862fe41641bb21568d92147c9, type: 3}
  43. --- !u!23 &5676213065973766948
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 5661434200972415984}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 4294967295
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: a5aaee4111611af43b5abbff184fe5fa, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_ReceiveGI: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 0
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!1 &5661467807466071258
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 5658053064983556274}
  91. m_Layer: 0
  92. m_Name: Workbench_LOD1
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 69
  97. m_IsActive: 1
  98. --- !u!4 &5658053064983556274
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 5661467807466071258}
  105. m_LocalRotation: {x: -0, y: 0.35098988, z: -0, w: 0.9363793}
  106. m_LocalPosition: {x: -1.062, y: 0.38, z: 2.714}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children:
  109. - {fileID: 5664165018907719136}
  110. - {fileID: 5664072894473056284}
  111. - {fileID: 5658007995585569874}
  112. - {fileID: 5657988392034782802}
  113. - {fileID: 5664361524760285604}
  114. m_Father: {fileID: 0}
  115. m_RootOrder: 0
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!1 &5661603627820386746
  118. GameObject:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. serializedVersion: 6
  124. m_Component:
  125. - component: {fileID: 5657988392034782802}
  126. - component: {fileID: 5684572465332221874}
  127. - component: {fileID: 5676503286650650946}
  128. m_Layer: 0
  129. m_Name: Supports Low
  130. m_TagString: Untagged
  131. m_Icon: {fileID: 0}
  132. m_NavMeshLayer: 0
  133. m_StaticEditorFlags: 68
  134. m_IsActive: 1
  135. --- !u!4 &5657988392034782802
  136. Transform:
  137. m_ObjectHideFlags: 0
  138. m_CorrespondingSourceObject: {fileID: 0}
  139. m_PrefabInstance: {fileID: 0}
  140. m_PrefabAsset: {fileID: 0}
  141. m_GameObject: {fileID: 5661603627820386746}
  142. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  143. m_LocalPosition: {x: -0, y: 0, z: 0}
  144. m_LocalScale: {x: 1, y: 1, z: 1}
  145. m_Children: []
  146. m_Father: {fileID: 5658053064983556274}
  147. m_RootOrder: 3
  148. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  149. --- !u!33 &5684572465332221874
  150. MeshFilter:
  151. m_ObjectHideFlags: 0
  152. m_CorrespondingSourceObject: {fileID: 0}
  153. m_PrefabInstance: {fileID: 0}
  154. m_PrefabAsset: {fileID: 0}
  155. m_GameObject: {fileID: 5661603627820386746}
  156. m_Mesh: {fileID: 4300002, guid: ff6dc36862fe41641bb21568d92147c9, type: 3}
  157. --- !u!23 &5676503286650650946
  158. MeshRenderer:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. m_GameObject: {fileID: 5661603627820386746}
  164. m_Enabled: 1
  165. m_CastShadows: 1
  166. m_ReceiveShadows: 1
  167. m_DynamicOccludee: 1
  168. m_MotionVectors: 1
  169. m_LightProbeUsage: 1
  170. m_ReflectionProbeUsage: 1
  171. m_RayTracingMode: 2
  172. m_RenderingLayerMask: 4294967295
  173. m_RendererPriority: 0
  174. m_Materials:
  175. - {fileID: 2100000, guid: 4dad30bbe2213eb4d8312f7bb6190866, type: 2}
  176. - {fileID: 2100000, guid: a5aaee4111611af43b5abbff184fe5fa, type: 2}
  177. m_StaticBatchInfo:
  178. firstSubMesh: 0
  179. subMeshCount: 0
  180. m_StaticBatchRoot: {fileID: 0}
  181. m_ProbeAnchor: {fileID: 0}
  182. m_LightProbeVolumeOverride: {fileID: 0}
  183. m_ScaleInLightmap: 1
  184. m_ReceiveGI: 1
  185. m_PreserveUVs: 0
  186. m_IgnoreNormalsForChartDetection: 0
  187. m_ImportantGI: 0
  188. m_StitchLightmapSeams: 0
  189. m_SelectedEditorRenderState: 3
  190. m_MinimumChartSize: 4
  191. m_AutoUVMaxDistance: 0.5
  192. m_AutoUVMaxAngle: 89
  193. m_LightmapParameters: {fileID: 0}
  194. m_SortingLayerID: 0
  195. m_SortingLayer: 0
  196. m_SortingOrder: 0
  197. --- !u!1 &5661657092234821698
  198. GameObject:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. serializedVersion: 6
  204. m_Component:
  205. - component: {fileID: 5664072894473056284}
  206. - component: {fileID: 5684400886451945144}
  207. - component: {fileID: 5674682012534742738}
  208. m_Layer: 0
  209. m_Name: Bench Legs Low
  210. m_TagString: Untagged
  211. m_Icon: {fileID: 0}
  212. m_NavMeshLayer: 0
  213. m_StaticEditorFlags: 69
  214. m_IsActive: 1
  215. --- !u!4 &5664072894473056284
  216. Transform:
  217. m_ObjectHideFlags: 0
  218. m_CorrespondingSourceObject: {fileID: 0}
  219. m_PrefabInstance: {fileID: 0}
  220. m_PrefabAsset: {fileID: 0}
  221. m_GameObject: {fileID: 5661657092234821698}
  222. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  223. m_LocalPosition: {x: -0, y: -0.012217102, z: 0}
  224. m_LocalScale: {x: 1, y: 1, z: 1}
  225. m_Children: []
  226. m_Father: {fileID: 5658053064983556274}
  227. m_RootOrder: 1
  228. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  229. --- !u!33 &5684400886451945144
  230. MeshFilter:
  231. m_ObjectHideFlags: 0
  232. m_CorrespondingSourceObject: {fileID: 0}
  233. m_PrefabInstance: {fileID: 0}
  234. m_PrefabAsset: {fileID: 0}
  235. m_GameObject: {fileID: 5661657092234821698}
  236. m_Mesh: {fileID: 4300000, guid: ff6dc36862fe41641bb21568d92147c9, type: 3}
  237. --- !u!23 &5674682012534742738
  238. MeshRenderer:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. m_GameObject: {fileID: 5661657092234821698}
  244. m_Enabled: 1
  245. m_CastShadows: 1
  246. m_ReceiveShadows: 1
  247. m_DynamicOccludee: 1
  248. m_MotionVectors: 1
  249. m_LightProbeUsage: 1
  250. m_ReflectionProbeUsage: 1
  251. m_RayTracingMode: 2
  252. m_RenderingLayerMask: 4294967295
  253. m_RendererPriority: 0
  254. m_Materials:
  255. - {fileID: 2100000, guid: e745492728544aa488aa0429b6068e71, type: 2}
  256. - {fileID: 2100000, guid: a0427cf339e5891468d5f2b433b2d44a, type: 2}
  257. m_StaticBatchInfo:
  258. firstSubMesh: 0
  259. subMeshCount: 0
  260. m_StaticBatchRoot: {fileID: 0}
  261. m_ProbeAnchor: {fileID: 0}
  262. m_LightProbeVolumeOverride: {fileID: 0}
  263. m_ScaleInLightmap: 4
  264. m_ReceiveGI: 1
  265. m_PreserveUVs: 0
  266. m_IgnoreNormalsForChartDetection: 0
  267. m_ImportantGI: 0
  268. m_StitchLightmapSeams: 0
  269. m_SelectedEditorRenderState: 3
  270. m_MinimumChartSize: 4
  271. m_AutoUVMaxDistance: 0.5
  272. m_AutoUVMaxAngle: 89
  273. m_LightmapParameters: {fileID: 0}
  274. m_SortingLayerID: 0
  275. m_SortingLayer: 0
  276. m_SortingOrder: 0
  277. --- !u!1 &5661743273485771150
  278. GameObject:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. serializedVersion: 6
  284. m_Component:
  285. - component: {fileID: 5658007995585569874}
  286. - component: {fileID: 5684391903230180744}
  287. - component: {fileID: 5674817094780659504}
  288. m_Layer: 0
  289. m_Name: Bench Top Low
  290. m_TagString: Untagged
  291. m_Icon: {fileID: 0}
  292. m_NavMeshLayer: 0
  293. m_StaticEditorFlags: 69
  294. m_IsActive: 1
  295. --- !u!4 &5658007995585569874
  296. Transform:
  297. m_ObjectHideFlags: 0
  298. m_CorrespondingSourceObject: {fileID: 0}
  299. m_PrefabInstance: {fileID: 0}
  300. m_PrefabAsset: {fileID: 0}
  301. m_GameObject: {fileID: 5661743273485771150}
  302. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  303. m_LocalPosition: {x: -0, y: 0.35, z: 0}
  304. m_LocalScale: {x: 1, y: 1, z: 1}
  305. m_Children: []
  306. m_Father: {fileID: 5658053064983556274}
  307. m_RootOrder: 2
  308. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  309. --- !u!33 &5684391903230180744
  310. MeshFilter:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. m_GameObject: {fileID: 5661743273485771150}
  316. m_Mesh: {fileID: 4300008, guid: ff6dc36862fe41641bb21568d92147c9, type: 3}
  317. --- !u!23 &5674817094780659504
  318. MeshRenderer:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 5661743273485771150}
  324. m_Enabled: 1
  325. m_CastShadows: 1
  326. m_ReceiveShadows: 1
  327. m_DynamicOccludee: 1
  328. m_MotionVectors: 1
  329. m_LightProbeUsage: 1
  330. m_ReflectionProbeUsage: 1
  331. m_RayTracingMode: 2
  332. m_RenderingLayerMask: 4294967295
  333. m_RendererPriority: 0
  334. m_Materials:
  335. - {fileID: 2100000, guid: bd2d742ee2ce7a740ae0cf992a38be74, type: 2}
  336. - {fileID: 2100000, guid: a5aaee4111611af43b5abbff184fe5fa, type: 2}
  337. - {fileID: 2100000, guid: c05de7c865075334786e6a47a543af72, type: 2}
  338. m_StaticBatchInfo:
  339. firstSubMesh: 0
  340. subMeshCount: 0
  341. m_StaticBatchRoot: {fileID: 0}
  342. m_ProbeAnchor: {fileID: 0}
  343. m_LightProbeVolumeOverride: {fileID: 0}
  344. m_ScaleInLightmap: 4
  345. m_ReceiveGI: 1
  346. m_PreserveUVs: 0
  347. m_IgnoreNormalsForChartDetection: 0
  348. m_ImportantGI: 0
  349. m_StitchLightmapSeams: 0
  350. m_SelectedEditorRenderState: 3
  351. m_MinimumChartSize: 4
  352. m_AutoUVMaxDistance: 0.5
  353. m_AutoUVMaxAngle: 89
  354. m_LightmapParameters: {fileID: 0}
  355. m_SortingLayerID: 0
  356. m_SortingLayer: 0
  357. m_SortingOrder: 0
  358. --- !u!1 &5661786089239428520
  359. GameObject:
  360. m_ObjectHideFlags: 0
  361. m_CorrespondingSourceObject: {fileID: 0}
  362. m_PrefabInstance: {fileID: 0}
  363. m_PrefabAsset: {fileID: 0}
  364. serializedVersion: 6
  365. m_Component:
  366. - component: {fileID: 5664165018907719136}
  367. - component: {fileID: 5684341621502502256}
  368. - component: {fileID: 5676466122297272028}
  369. m_Layer: 0
  370. m_Name: Bench Bottom Low
  371. m_TagString: Untagged
  372. m_Icon: {fileID: 0}
  373. m_NavMeshLayer: 0
  374. m_StaticEditorFlags: 69
  375. m_IsActive: 1
  376. --- !u!4 &5664165018907719136
  377. Transform:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. m_GameObject: {fileID: 5661786089239428520}
  383. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  384. m_LocalPosition: {x: -0, y: -0.028999997, z: 0}
  385. m_LocalScale: {x: 1, y: 1, z: 1}
  386. m_Children: []
  387. m_Father: {fileID: 5658053064983556274}
  388. m_RootOrder: 0
  389. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  390. --- !u!33 &5684341621502502256
  391. MeshFilter:
  392. m_ObjectHideFlags: 0
  393. m_CorrespondingSourceObject: {fileID: 0}
  394. m_PrefabInstance: {fileID: 0}
  395. m_PrefabAsset: {fileID: 0}
  396. m_GameObject: {fileID: 5661786089239428520}
  397. m_Mesh: {fileID: 4300006, guid: ff6dc36862fe41641bb21568d92147c9, type: 3}
  398. --- !u!23 &5676466122297272028
  399. MeshRenderer:
  400. m_ObjectHideFlags: 0
  401. m_CorrespondingSourceObject: {fileID: 0}
  402. m_PrefabInstance: {fileID: 0}
  403. m_PrefabAsset: {fileID: 0}
  404. m_GameObject: {fileID: 5661786089239428520}
  405. m_Enabled: 1
  406. m_CastShadows: 1
  407. m_ReceiveShadows: 1
  408. m_DynamicOccludee: 1
  409. m_MotionVectors: 1
  410. m_LightProbeUsage: 1
  411. m_ReflectionProbeUsage: 1
  412. m_RayTracingMode: 2
  413. m_RenderingLayerMask: 4294967295
  414. m_RendererPriority: 0
  415. m_Materials:
  416. - {fileID: 2100000, guid: a5aaee4111611af43b5abbff184fe5fa, type: 2}
  417. m_StaticBatchInfo:
  418. firstSubMesh: 0
  419. subMeshCount: 0
  420. m_StaticBatchRoot: {fileID: 0}
  421. m_ProbeAnchor: {fileID: 0}
  422. m_LightProbeVolumeOverride: {fileID: 0}
  423. m_ScaleInLightmap: 2.6
  424. m_ReceiveGI: 1
  425. m_PreserveUVs: 0
  426. m_IgnoreNormalsForChartDetection: 0
  427. m_ImportantGI: 0
  428. m_StitchLightmapSeams: 0
  429. m_SelectedEditorRenderState: 3
  430. m_MinimumChartSize: 4
  431. m_AutoUVMaxDistance: 0.5
  432. m_AutoUVMaxAngle: 89
  433. m_LightmapParameters: {fileID: 0}
  434. m_SortingLayerID: 0
  435. m_SortingLayer: 0
  436. m_SortingOrder: 0