//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Makes the weeble wobble // //============================================================================= using UnityEngine; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public class ExplosionWobble : MonoBehaviour { //------------------------------------------------- public void ExplosionEvent( Vector3 explosionPos ) { var rb = GetComponent(); if ( rb ) { rb.AddExplosionForce( 2000, explosionPos, 10.0f ); } } } }