//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Sets a random rotation for the arrow head // //============================================================================= using UnityEngine; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public class ArrowheadRotation : MonoBehaviour { //------------------------------------------------- void Start() { float randX = Random.Range( 0f, 180f ); transform.localEulerAngles = new Vector3( randX, -90f, 90f ); } } }