//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Sends UnityEvents for basic hand interactions // //============================================================================= using UnityEngine; using UnityEngine.Events; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- [RequireComponent( typeof( Interactable ) )] public class InteractableHoverEvents : MonoBehaviour { public UnityEvent onHandHoverBegin; public UnityEvent onHandHoverEnd; public UnityEvent onAttachedToHand; public UnityEvent onDetachedFromHand; //------------------------------------------------- private void OnHandHoverBegin() { onHandHoverBegin.Invoke(); } //------------------------------------------------- private void OnHandHoverEnd() { onHandHoverEnd.Invoke(); } //------------------------------------------------- private void OnAttachedToHand( Hand hand ) { onAttachedToHand.Invoke(); } //------------------------------------------------- private void OnDetachedFromHand( Hand hand ) { onDetachedFromHand.Invoke(); } } }