//======= Copyright (c) Valve Corporation, All rights reserved. =============== using UnityEngine; using System.Collections; namespace Valve.VR { /// /// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well. /// public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour { public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default"); public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any; public bool disableAllOtherActionSets = false; public bool activateOnStart = true; public bool deactivateOnDestroy = true; public int initialPriority = 0; private void Start() { if (actionSet != null && activateOnStart) { //Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath)); actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets); } } private void OnDestroy() { if (actionSet != null && deactivateOnDestroy) { //Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath)); actionSet.Deactivate(forSources); } } } }