using UnityEditor; using UnityEngine; using System.CodeDom; using Microsoft.CSharp; using System.IO; using System.CodeDom.Compiler; using System.Linq; using System.Collections.Generic; using System.Reflection; using System.Linq.Expressions; using System; namespace Valve.VR { [CustomPropertyDrawer(typeof(SteamVR_Action_Skeleton))] public class SteamVR_Input_Action_Skeleton_PropertyEditor : SteamVR_Input_Action_GenericPropertyEditor { } }