using UnityEngine; using System.Collections; namespace Valve.VR.Extras { /// /// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled /// but you can have the top sdk set to None, then this script will force it to OpenVR after a second /// public class SteamVR_ForceSteamVRMode : MonoBehaviour { public GameObject vrCameraPrefab; public GameObject[] disableObjectsOnLoad; private IEnumerator Start() { yield return new WaitForSeconds(1f); // just here to show that you can wait a while. SteamVR.Initialize(true); while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess) yield return null; for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++) { GameObject toDisable = disableObjectsOnLoad[disableIndex]; if (toDisable != null) toDisable.SetActive(false); } GameObject.Instantiate(vrCameraPrefab); } } }