using System; using UnityEngine; [RequireComponent(typeof(Collider))] public class ReduceClippingDistanceVolume : MonoBehaviour { public int reducePreClippingDistanceTo = 300; public int reduceSmallObjectsDistanceTo = 100; private IgnoreClipping ignoreClipping; private bool reduced = false; private void Start() { var cam = Camera.main; if (cam == null) { Debug.LogError("No camera found!"); return; } ignoreClipping = cam.GetComponent(); if (ignoreClipping == null) { Debug.LogError("No IgnoreClipping attached to Main Camera"); } } private void OnTriggerEnter(Collider other) { if (!other.CompareTag("bike") || reduced) return; ignoreClipping.applyDistances(reducePreClippingDistanceTo, reduceSmallObjectsDistanceTo); } private void OnTriggerExit(Collider other) { if (!other.CompareTag("bike") || !reduced) return; ignoreClipping.applyDistances(); } }