using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleCollision : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } //Keep count of collisions with player private void OnTriggerEnter(Collider other) { Debug.Log("Detected Obstacle Collision!"); if (other.gameObject.CompareTag("bike")) { Debug.Log("Detected Bike Collision!"); // Increase Hit Counter var bike = other.gameObject; Debug.Log(bike.name); bike.GetComponent().IncreaseCollisionCounter(); } } }