using UnityEngine; public class IgnoreClipping : MonoBehaviour { public int ignoreClippingLayer = 13; public float preClippingDistance = 500f; public int smallObjectsLayer = 14; public float smallObjectsDistance = 200f; private Camera cam; private void OnEnable() { cam = GetComponent(); applyDistances(); } public void applyDistances(float? overridePreClippingDistance = null, float? overrideSmallObjectsDistance = null) { var pcD = overridePreClippingDistance ?? preClippingDistance; var soD = overrideSmallObjectsDistance ?? smallObjectsDistance; var distances = new float[32]; for (var i = 0; i < distances.Length; i++) distances[i] = pcD; distances[ignoreClippingLayer] = 0f; distances[smallObjectsLayer] = soD; cam.layerCullDistances = distances; } }