using System.Collections; using System.Collections.Generic; using UnityEngine; using Pools; using Study; //Jede Kreuzung die eine Richtungsänderung der Route hervorruft braucht dieses Skript (jedoch nicht die Slalomreferenzpunkte) public class CoinUpdate : MonoBehaviour { public int routeId = 9; private CoinCreation coinCreator; //public ConditionManager cm; // Start is called before the first frame update void Start() { coinCreator = GameObject.FindGameObjectWithTag("Route").GetComponent(); } //Keep count of collisions with player private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("bike")) { var cm = GameObject.Find("ExperimentManager").GetComponent(); int routeNbr = cm.GetRouteNumber(); if (routeId == routeNbr) //only use skript for the route it belongs to { coinCreator.PlaceCoins(); } } } }