//#if UNITY_EDITOR using UnityEditor; namespace Boxophobic.StyledGUI { [CustomEditor(typeof(StyledMonoBehaviour), true)] [CanEditMultipleObjects] public class StyledMonoBehaviourEditor : Editor { public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); DrawPropertiesExcluding(serializedObject, "m_Script"); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); } } } //#endif