using System; using UnityEngine; namespace UnityEditor.Experimental.Rendering.Universal.Path2D { internal interface IEditablePathController { IEditablePath editablePath { get; set; } IEditablePath closestEditablePath { get; } ISnapping snapping { get; set; } bool enableSnapping { get; set; } void RegisterUndo(string name); void ClearSelection(); void SelectPoint(int index, bool select); void CreatePoint(int index, Vector3 position); void RemoveSelectedPoints(); void MoveSelectedPoints(Vector3 delta); void MoveEdge(int index, Vector3 delta); void SetLeftTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedRightTangent); void SetRightTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedLeftTangent); void ClearClosestPath(); void AddClosestPath(float distance); } }