# Universal Render Pipeline overview ![Universal Render Pipeline in action](Images/AssetShots/Beauty/Overview.png) The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. URP is supported on the following platforms: * Windows and UWP * Mac and iOS * Android * XBox One * PlayStation4 * Nintendo Switch * WebGL * All current VR platforms **Note:** Projects made using URP are not compatible with the High Definition Render Pipeline (HDRP) or the Built-in Render Pipeline. Before you start development, you must decide which render pipeline to use in your Project. For information on choosing a render pipeline, see [the Render Pipelines section of the Unity Manual](https://docs.unity3d.com/2019.3/Documentation/Manual/render-pipelines.html). ## What's new in URP For information on what's new in the latest version of URP, see the [Changelog](../changelog/CHANGELOG.html). ## Getting started with URP For information on starting a new URP Project from scratch, or about installing URP in an existing Unity Project, see [Getting started](InstallingAndConfiguringURP.md). ## Upgrading For information on upgrading from a previous version of URP to the current version, or for information about upgrading from the Lightweight Render Pipeline (LWRP) to URP, see [Upgrade guides](upgrade-guides.md).