namespace UnityEditor.Recorder { enum FrameRateType { FR_23, // 24 * 1000 / 1001 FR_24, FR_25, FR_29, // 30 * 1000 / 1001, FR_30, FR_50, FR_59, // 60 * 1000 / 1001, FR_60, FR_CUSTOM, } enum ImageAspect { x19_10, x16_9, x16_10, x3_2, x4_3, x5_4, x1_1, Custom } enum ImageHeight { Window = 0, x4320p_8K = 4320, x2880p_5K = 2880, x2160p_4K = 2160, x1440p_QHD = 1440, x1080p_FHD = 1080, x720p_HD = 720, x480p = 480, x240p = 240, Custom = int.MaxValue } }